This library allows .NET applications to communicate with Android devices.
It provides a .NET implementation of the adb
protocol, giving more flexibility to the developer than launching an
adb.exe
process and parsing the console output.
To install this library to your Project, install the SAPTeam.AndroCtrl.Adb NuGetPackage. If you're using Visual Studio, you can run the following command in the Package Manager Console:
PM> Install-Package SAPTeam.AndroCtrl.Adb
All of the adb functionality is exposed through the AdbClient
class. You can create an instance of that class and use it.
This class provides various methods that allow you to interact with Android devices.
We don't communicate directly with your Android devices, this class uses the adb.exe
server process as an intermediate. Before you can connect to your Android device, you must first start the adb.exe
server.
You can do so by either running adb.exe
yourself (it comes as a part of the ADK, the Android Development Kit), or you can use the AdbServer.StartServer
method like this:
AdbServer server = new AdbServer();
var result = server.StartServer(@"C:\Program Files (x86)\android-sdk\platform-tools\adb.exe", restartServerIfNewer: false);
To list all Android devices that are connected to your PC, you can use the following code:
var client = new AdbClient();
var devices = client.GetDevices();
foreach(var device in devices)
{
Console.WriteLine(device.Name);
}
To receive notifications when devices connect to or disconnect from your PC, you can use the DeviceMonitor
class:
void Test()
{
var monitor = new DeviceMonitor(new AdbSocket(new IPEndPoint(IPAddress.Loopback, AdbClient.AdbServerPort)));
monitor.DeviceConnected += this.OnDeviceConnected;
monitor.Start();
}
void OnDeviceConnected(object sender, DeviceDataEventArgs e)
{
Console.WriteLine($"The device {e.Device.Name} has connected to this PC");
}
To install or uninstall applications, you can use the PackageManager
class:
void InstallApplication()
{
var client = new AdbClient();
var device = client.GetDevices().First();
PackageManager manager = new PackageManager(device);
manager.InstallPackage(@"C:\Users\me\Documents\mypackage.apk", reinstall: false);
}
To send files to or receive files from your Android device, you can use the SyncService
class. When uploading a file, you need to specify
the permissions of the file. These are standard Unix file permissions. For example, 444
will give everyone read permissions and 666
will
give everyone write permissions. You also need to specify the date at which the file was last modified. A good default there is DateTime.Now
.
void DownloadFile()
{
var client = new AdbClient();
var device = client.GetDevices().First();
using (SyncService service = new SyncService(new AdbSocket(new IPEndPoint(IPAddress.Loopback, AdbClient.AdbServerPort)), device))
using (Stream stream = File.OpenWrite(@"C:\MyFile.txt"))
{
service.Pull("/data/local/tmp/MyFile.txt", stream, null, CancellationToken.None);
}
}
void UploadFile()
{
var client = new AdbClient();
var device = client.GetDevices().First();
using (SyncService service = new SyncService(new AdbSocket(new IPEndPoint(IPAddress.Loopback, AdbClient.AdbServerPort)), device))
using (Stream stream = File.OpenRead(@"C:\MyFile.txt"))
{
service.Push(stream, "/data/local/tmp/MyFile.txt", 444, DateTime.Now, null, CancellationToken.None);
}
}
To run shell commands on an Android device, you can use the AdbClient.ExecuteRemoteCommand
method.
You need to pass a DeviceData
object which specifies the device on which you want to run your command. You
can get a DeviceData
object by calling AdbClient.GetDevices()
, which will run one DeviceData
object for each device Android connected to your PC.
You'll also need to pass an IOutputReceiver
object. Output receivers are classes that receive and parse the data
the device sends back. In this example, we'll use the standard ConsoleOutputReceiver
, which reads all console
output and allows you to retrieve it as a single string. You can also use other output receivers or create your own.
void EchoTest()
{
var client = new AdbClient();
var device = client.GetDevices().First();
var receiver = new ConsoleOutputReceiver();
client.ExecuteRemoteCommand("echo Hello, World", device, receiver);
Console.WriteLine("The device responded:");
Console.WriteLine(receiver.ToString());
}
Google in Android 11 added a new feature called Wireless Debugging
. With this feature you can connect to a Device that in the same network as your machine.
Before you can connect to your device, You must pair it. Before pair, you must see ip address, port and pair code in your device.
void PairDevice()
{
var client = new AdbClient();
client.Pair(new("192.168.1.1", 12345), 123456);
}
You can now start a shell session and Communicate with your device by Using a ShellSocket
class instance.
This class has various methods for communicating with your device, The simplest way is to use ShellSocket.Interact
method that Sends a command and wait for Receiving data from your device.
void ListDirs()
{
var client = new AdbClient();
var device = client.GetDevices().First();
using (ShellSocket shell = client.StartShell(device))
{
Console.WriteLine(shell.Interact("ls"));
Console.WriteLine(shell.Interact("ls /data/"));
}
}
This library continues development of SharpAdbClient which is a fork of madb; which in itself is a .NET port of the ddmlib Java Library. Credits for porting this library go to Ryan Conrad.