-
Notifications
You must be signed in to change notification settings - Fork 0
/
Interaction.py
234 lines (185 loc) · 8.26 KB
/
Interaction.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
import time
import json
from PyQt5.QtCore import pyqtSignal, QThread, QMutex, QWaitCondition, QTimer
from PyQt5.QtWidgets import QWidget
from InteractionUI import Ui_Interaction
from ExitDialog import ExitDialogWindow
from TimesUpDialog import TimesUpDialog
from InfoDialog import InfoDialogWindow
class CountdownThread(QThread):
finished = pyqtSignal()
paused = pyqtSignal()
resumed = pyqtSignal()
def __init__(self, startTime, mainwin):
super().__init__()
self.currentTime = startTime
self.mutex = QMutex()
self.condition = QWaitCondition()
self.is_paused = False
self.window = mainwin
def run(self):
while self.currentTime >= 0:
self.window.ui.timer.display(self.currentTime)
self.currentTime -= 1
time.sleep(1)
self.mutex.lock()
while self.is_paused:
self.condition.wait(self.mutex)
self.mutex.unlock()
self.finished.emit()
def pause(self):
if self.is_paused:
self.resume()
else:
self.mutex.lock()
self.is_paused = True
self.mutex.unlock()
self.paused.emit()
def resume(self):
self.mutex.lock()
self.is_paused = False
self.condition.wakeAll()
self.mutex.unlock()
self.resumed.emit()
class InteractionWindow:
def __init__(self, main_window):
self.main_window = main_window
# setting up UI #
self.interaction = QWidget()
self.ui = Ui_Interaction()
self.ui.setupUi(self.interaction)
# set up countdown thread
self.thread = None
self.countdown = None
self.timer = None
# connecting buttons
self.ui.textName.textChanged.connect(self.on_text_changed)
self.ui.buttonStart.clicked.connect(self.try_shakeit)
self.ui.buttonStart.setEnabled(False)
self.ui.buttonReady.clicked.connect(self.play)
self.ui.pushButton_52.clicked.connect(self.pickup_success) # remove this to pick up differently
self.ui.buttonDispense.clicked.connect(self.dispense_elements)
self.ui.buttonExit_1.clicked.connect(self.exit)
self.ui.buttonExit_2.clicked.connect(self.exit)
self.ui.buttonExit_3.clicked.connect(self.done)
self.shake_buttons = [self.ui.pushButton_33, self.ui.pushButton_34, self.ui.pushButton_35,
self.ui.pushButton_36, self.ui.pushButton_37, self.ui.pushButton_38,
self.ui.pushButton_39, self.ui.pushButton_40, self.ui.pushButton_41,
self.ui.pushButton_42, self.ui.pushButton_43, self.ui.pushButton_44,
self.ui.pushButton_45, self.ui.pushButton_46, self.ui.pushButton_47,
self.ui.pushButton_48, self.ui.pushButton_49, self.ui.pushButton_50,
self.ui.pushButton_51, self.ui.pushButton_52, self.ui.pushButton_73,
self.ui.pushButton_74, self.ui.pushButton_75, self.ui.pushButton_76,
self.ui.pushButton_77, self.ui.pushButton_78, self.ui.pushButton_79,
self.ui.pushButton_80, self.ui.pushButton_81, self.ui.pushButton_82]
# Initialize attributes #
self.ai_score = "12"
self.player = {
"name": "",
"score": 0
}
self.players = json.loads(open('leaderboard.json').read())
self.main_window.update_leaderboard(self.players)
def get_widget(self):
return self.interaction
def make_countdown_thread(self):
self.thread = QThread()
self.countdown = CountdownThread(60, self)
self.countdown.moveToThread(self.thread)
self.thread.started.connect(self.countdown.start)
self.countdown.paused.connect(self.picking_up_elements)
self.countdown.resumed.connect(self.done_picking_up_elements)
self.countdown.finished.connect(self.time_out)
self.countdown.finished.connect(self.thread.quit)
self.countdown.finished.connect(self.countdown.deleteLater)
self.thread.finished.connect(self.thread.deleteLater)
self.ui.pushButton_46.clicked.connect(self.countdown.pause) # remove this to pause differently
self.thread.start()
def startup(self):
self.ui.stackedpages.setCurrentWidget(self.ui.page1welcome)
def on_text_changed(self):
self.ui.buttonStart.setEnabled(bool(self.ui.textName.text())) # enable button if there is text
def try_shakeit(self):
self.ui.stackedpages.setCurrentWidget(self.ui.page2try)
self.player["name"] = self.ui.textName.text()
def play(self):
result = InfoDialogWindow.launch(self.main_window.main_win, self.ai_score)
if result == 1: # yes
self.start()
def start(self):
self.ui.pickupDisplay.setText("0 pickups")
self.ui.stackedpages.setCurrentWidget(self.ui.page3play)
# Start countdown
self.make_countdown_thread()
def pickup_success(self):
self.player["score"] += 1
self.ui.pickupDisplay.setText("{} pickups".format(self.player["score"]))
def dispense_elements(self):
print("elements dispensed")
def picking_up_elements(self):
for button in self.shake_buttons:
button.setEnabled(False)
def done_picking_up_elements(self):
for button in self.shake_buttons:
button.setEnabled(True)
def time_out(self):
dialog = TimesUpDialog(self.player["score"], self.ai_score)
result = dialog.exec()
# wait for pop up to be closed
if result == 0:
# Adding player score til list of all players #
player_score = self.player["score"]
if not self.players:
# no other players
self.players.append(self.player)
elif player_score <= self.players[-1]["score"]:
# smaller than the lowest number
self.players.append(self.player)
elif player_score >= self.players[0]["score"]:
# larger than the highest number
self.players.insert(0, self.player)
else:
i = 0
while i < len(self.players):
if self.players[i]["score"] > self.player["score"] >= self.players[i + 1]["score"]:
self.players.insert(i + 1, self.player)
break
i = i + 1
json.dump(self.players, open('leaderboard.json', 'w'))
# Updating leaderboard #
name_labels = [getattr(self.ui, f"name{i}") for i in range(1, 11)]
pickup_labels = [getattr(self.ui, f"pickups{i}") for i in range(1, 11)]
for i, p in enumerate(self.players[:10]):
name_labels[i].setText(p['name'])
pickup_labels[i].setText(f"{p['score']} pickups")
self.ui.playernum.setText(str(self.players.index(self.player) + 1))
self.ui.playername.setText(self.player["name"])
self.ui.playerpickups.setText("{} pickups".format(self.player["score"]))
self.main_window.update_leaderboard(self.players)
self.ui.stackedpages.setCurrentWidget(self.ui.page4board)
# switch back to welcome screen after inaction
self.timer = QTimer(self.main_window.main_win)
self.timer.setInterval(25000) # waits 25 seconds
self.timer.timeout.connect(self.restart)
self.timer.start()
def restart(self):
self.timer.stop()
self.clear_player_info()
self.startup() # Back to welcome screen
def exit(self):
# exit before interaction completed
result = ExitDialogWindow.launch(self.main_window.main_win)
if result == 1: # yes
self.clear_player_info()
self.main_window.end_interaction() # Back to main screen
def done(self):
# exit after interaction completed
self.timer.stop()
self.clear_player_info()
self.main_window.end_interaction() # Back to main screen
def clear_player_info(self):
self.player = {
"name": "",
"score": 0
}
self.ui.textName.clear()