diff --git a/PokemonGo-UWP/Entities/MapPokemonWrapper.cs b/PokemonGo-UWP/Entities/MapPokemonWrapper.cs
index 41d39a8e9..f0b9aa83a 100644
--- a/PokemonGo-UWP/Entities/MapPokemonWrapper.cs
+++ b/PokemonGo-UWP/Entities/MapPokemonWrapper.cs
@@ -1,4 +1,5 @@
using Windows.Devices.Geolocation;
+using Windows.Foundation;
using AllEnum;
using Newtonsoft.Json;
using PokemonGo.RocketAPI.GeneratedCode;
@@ -20,6 +21,11 @@ public MapPokemonWrapper(MapPokemon mapPokemon)
new Geopoint(new BasicGeoposition {Latitude = _mapPokemon.Latitude, Longitude = _mapPokemon.Longitude});
}
+ ///
+ /// HACK - this should fix Pokestop floating on map
+ ///
+ public Point Anchor => new Point(0.5, 1);
+
private DelegateCommand _tryCatchPokemon;
///
diff --git a/PokemonGo-UWP/Views/GameMapPage.xaml b/PokemonGo-UWP/Views/GameMapPage.xaml
index 98b188325..e7221b8ed 100644
--- a/PokemonGo-UWP/Views/GameMapPage.xaml
+++ b/PokemonGo-UWP/Views/GameMapPage.xaml
@@ -136,7 +136,7 @@
diff --git a/PokemonGo-UWP/Views/GameMapPage.xaml.cs b/PokemonGo-UWP/Views/GameMapPage.xaml.cs
index 3ff1fc3bb..9bcdb230e 100644
--- a/PokemonGo-UWP/Views/GameMapPage.xaml.cs
+++ b/PokemonGo-UWP/Views/GameMapPage.xaml.cs
@@ -29,6 +29,10 @@ public sealed partial class GameMapPage : Page
public GameMapPage()
{
InitializeComponent();
+ Loaded += (s, e) =>
+ {
+ NearbyGridTranslateTransform.Y = ActualHeight*3/2;
+ };
//WindowWrapper.Current().Window.VisibilityChanged += (s, e) =>
//{
// if (App.ViewModelLocator.GameManagerViewModel != null)