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server.js
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const express = require('express');
const http = require('http');
const cors = require('cors');
const axios = require('axios');
const { addUser, removeUser, getUser, getUsersInRoom, initializePlayers, rightGuess, initializeGuesses, increaseScore, getWinner } = require('./users');
const router = require('./router');
const PORT = process.env.PORT || 5000;
const app = express();
const server = http.createServer(app);
var io = require('socket.io')(server, { origins: '*:*' });
app.use(router);
app.use(cors);
io.on('connection', (socket) => {
socket.on('join', ({ name, room }, callback) => {
var score = 0;
var guess = false;
const { error, user } = addUser({ id: socket.id, name, room, score, guess });
if (error) return callback(error);
//admin generated messages
socket.emit('message', { user: 'Admin', text: `${user.name}, welcome to the room ${user.room}` });
socket.broadcast.to(user.room).emit('message', { user: 'Admin', text: `${user.name}, has joined` });
socket.join(user.room);
io.to(user.room).emit('roomData', { room: user.room, users: getUsersInRoom(user.room) })
callback();
});
//user generated messages
socket.on('sendMessage', (message, callback) => {
const user = getUser(socket.id);
io.to(user.room).emit('message', { user: user.name, text: message });
callback();
});
//getting a pokemon's id based on generation selected
const pokeId = () => {
var min = 1;
var max = 1;
if (regionNumber == 1) {
min = Math.ceil(1);
max = Math.floor(150);
}
else if (regionNumber == 2) {
min = Math.ceil(152);
max = Math.floor(250);
}
else if (regionNumber == 3) {
min = Math.ceil(252);
max = Math.floor(385);
}
else if (regionNumber == 4) {
min = Math.ceil(387);
max = Math.floor(492);
}
else if (regionNumber == 5) {
min = Math.ceil(494);
max = Math.floor(648);
}
else if (regionNumber == 6) {
min = Math.ceil(650);
max = Math.floor(720);
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
//A set of seen pokemons so that there's no chance of a pokemon appearing twice in the same match
let seenSet = new Set();
//Params needed
var newPokeId;
var pokename;
var regionNumber;
var totalRounds;
var maxCount;
const refreshPokemon = (user, callback) => {
if (seenSet.size > 17) {
seenSet.clear();
}
//keep getting a new pokemon id until we find a pokemon not in out set
while (true) {
newPokeId = pokeId();
if (!seenSet.has(newPokeId)) {
seenSet.add(newPokeId);
break;
}
}
//fetch pokemon details
axios.get('https://pokeapi.co/api/v2/pokemon/' + newPokeId)
.then(response => {
pokename = response.data.name;
io.to(user.room).emit('newPokemon', { user: 'Admin', pokeid: newPokeId, pokename: pokename });
callback();
});
}
//when user clicks the start game button
socket.on('start-game', (region, rounds, maxTime, callback) => {
//set the game params
regionNumber = region;
totalRounds = rounds;
maxCount = maxTime;
//get the user who started the game
const user = getUser(socket.id);
//initializations
io.to(user.room).emit('weHaveAWinner', { room: user.room, winner: '' })
initializePlayers(user.room);
io.to(user.room).emit('roomData', { room: user.room, users: getUsersInRoom(user.room) })
if (getUsersInRoom(user.room).length < 2) {
io.to(user.room).emit('message', { user: 'Admin', text: `Waiting for more players(min players:2)!` });
}
else {
//get the first pokemon
refreshPokemon(user, () => {
count = maxTime;
});
//send details from admin in first round
io.to(user.room).emit('music', { user: 'Admin', value: true });
io.to(user.room).emit('setLoadingTrue', { user: 'Admin' })
io.to(user.room).emit('removeRules', { user: 'Admin', val: true });
io.to(user.room).emit('gameSettings', { user: 'Admin', val: false });
io.to(user.room).emit('btn-disable', { user: 'Admin', val: true });
io.to(user.room).emit('message', { user: 'Admin', text: `${user.name} has started a new game.` });
io.to(user.room).emit('message', { user: 'Admin', text: `Game details: Generation ${regionNumber} Total rounds: ${totalRounds} Timer:${maxTime}secs.` });
callback();
}
});
socket.on('start-time', (callback) => {
const user = getUser(socket.id);
var count = maxCount;
var rounds = Number(totalRounds) - 1;
var interval = setInterval(function () {
//send time each second back to client
if (count >= 0)
io.to(user.room).emit('setTimeLeft', { user: 'Admin', time: count });
//if round time over
if (count === 1) {
//if all rounds over
if (rounds == 0) {
io.to(user.room).emit('message', { user: 'Admin', text: `Pokemon's name was ${pokename}` });
io.to(user.room).emit('message', { user: 'Admin', text: 'Game Over.' });
io.to(user.room).emit('gameSettings', { user: 'Admin', val: true });
io.to(user.room).emit('btn-disable', { user: 'Admin', val: false });
io.to(user.room).emit('initialSettings', { user: 'Admin' });
clearInterval(interval);
io.to(user.room).emit('setTimeLeft', { user: 'Admin', time: '' });
var winner = getWinner(user.room);
//send winner name to TextContainer
io.to(user.room).emit('weHaveAWinner', { room: user.room, winner: winner })
//send winner name in chat
if (winner != '') {
io.to(user.room).emit('message', { user: 'Admin', text: `${winner} won the match!` })
}
else {
io.to(user.room).emit('message', { user: 'Admin', text: `Tie!` })
}
//stop the music
io.to(user.room).emit('music', { user: 'Admin', value: false });
}
else {
initializeGuesses(user.room);
io.to(user.room).emit('message', { user: 'Admin', text: `Pokemon's name was ${pokename}` });
io.to(user.room).emit('setLoadingTrue', { user: 'Admin' })
//just to get some buffer time
setTimeout(() => {
//initialize count to what the host had set
refreshPokemon(user, () => { count = maxCount });
}, 500);
rounds--;
}
io.to(user.room).emit('roomData', { room: user.room, users: getUsersInRoom(user.room) })
}
count--;
}, 1000);
});
socket.on('increase-score', (time, callback) => {
const user = getUser(socket.id);
if (user.guess === false) {
rightGuess(user.id);
increaseScore(user.id, time);
}
callback();
})
socket.on('disconnect', () => {
const user = removeUser(socket.id);
if (user) {
io.to(user.room).emit('message', { user: 'Admin', text: `${user.name} has left.` });
io.to(user.room).emit('roomData', { room: user.room, users: getUsersInRoom(user.room) });
}
});
});
server.listen(PORT, () => {
console.log(`Server listening at port ${PORT}`);
});