Replies: 2 comments 1 reply
-
|
Beta Was this translation helpful? Give feedback.
0 replies
-
Sorry I didn’t do a good job with punctuation, I meant it more as a question.
In any case, I read through the Discord channels and skimmed your source code on GitHub.
So, Zwift reports this as an int32. Are you doing anything to the value or just displaying it as is? It seems to go from zero to above 300? (I haven’t looked for max values specifically but that could give some insights).
message PlayerState {
...
int32 draft = 10; // seems to be in percentage / algo factor
… On Nov 1, 2022, at 2:33 PM, Justin Mayfield ***@***.***> wrote:
Hi @jeffwink <https://github.com/jeffwink>, thanks for the confirmation. Let us know if you have any other insights into this figure. There have been a TON of discussions about this on the Sauce discord with several people running case studies to try and map it to a formula.
—
Reply to this email directly, view it on GitHub <#51 (comment)>, or unsubscribe <https://github.com/notifications/unsubscribe-auth/AD5CN234EMXCM3SRAHH3GSDWGF5BNANCNFSM6AAAAAARUIBR4E>.
You are receiving this because you were mentioned.
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I saw your doc that you don't know how the engine uses this, just wanted to confirm that Zwift reports this as a "boost %". Just trying to figure out what might be going on under the hood. Thanks!
Cool project. Happy to support!
Beta Was this translation helpful? Give feedback.
All reactions