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Should be a case of setting the object z-co-ordinates to be > 0 and then setting up vector.
Static weapons have historically seemed to be a special case. When mortars are spawned on rice paddy terrain objects the mortars always seem to fall through the world. I believe this also happens for other static weapons too, but am not 100% on that.
There is the a paradigm fallthrough world checker system. from memory, I believe it checks objects once and then stops checking if they have been fixed to not fall through the world.
The text was updated successfully, but these errors were encountered:
Should be a case of setting the object z-co-ordinates to be > 0 and then setting up vector.
Static weapons have historically seemed to be a special case. When mortars are spawned on rice paddy terrain objects the mortars always seem to fall through the world. I believe this also happens for other static weapons too, but am not 100% on that.
There is the a paradigm fallthrough world checker system. from memory, I believe it checks objects once and then stops checking if they have been fixed to not fall through the world.
The text was updated successfully, but these errors were encountered: