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setup.py
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setup.py
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import os
import json
import asyncio
import websockets
import func
from func import *
from util import *
try:
import winreg
except Exception as e_import_winreg:
print(e_import_winreg)
"""
Huge thanks to emlo40's frame work: https://github.com/mlo40/VsPyYt
"""
motions = ["motions/removeHair.exp3.json",
"motions/tintTexture.exp3.json",
"motions/textureSwap.exp3.json"]
async def setup(ws):
if os.path.exists('token.json'):
print('Loading authtoken From File...')
with open('token.json', "r") as json_file:
data = json.load(json_file)
auth_token = (data['authenticationkey'])
confirm = await authorize(ws, auth_token)
if auth_token == "" or not confirm["data"]["authenticated"]:
print('Error Token Invalid')
print('Fetching New Tokens...')
auth_token = await get_auth_token(ws)
print(auth_token)
print('Saving authtoken for Future Use...')
data["authenticationkey"] = auth_token
json_file.close()
json_file = open('token.json', "w")
json_file.write(json.dumps(data))
json_file.close()
print("Saving finished")
else:
json_file.close()
else:
print('Fetching New Tokens...')
auth_token = await get_auth_token(ws)
print(auth_token)
print('Saving authtoken for Future Use...')
with open('token.json', "w") as json_file:
json_file_con = {
"chatspeed": 0.1,
"authenticationkey": auth_token,
"authenticationkeytwitch": ""
}
json_file.write(json.dumps(json_file_con))
json_file.close()
await authorize(ws, auth_token)
if os.path.exists('path.json'):
print('Loading texture path From File...')
# with open('path.json', "r") as json_file:
# data = json.load(json_file)
# base_path = data["basePath"]
# json_file.close()
# os.chdir(base_path)
else:
print('Fetching texture path...')
try:
access_key = winreg.OpenKey(winreg.HKEY_LOCAL_MACHINE,
r"SOFTWARE\Microsoft\Windows\CurrentVersion"
r"\Uninstall")
sub_key = winreg.OpenKey(access_key, "Steam App 1325860",
0, winreg.KEY_ALL_ACCESS)
base_path = winreg.QueryValueEx(sub_key, "InstallLocation")[0]
print(base_path)
'''
should request VTS for the name of "Live2DModels" since
A. it can be done so
B. Not have to change it if the name changes
'''
base_path += r"\VTube Studio_Data\StreamingAssets\Live2DModels"
print(base_path)
curr_model = (await get_curr_model(ws))["data"]
vts_model_name = curr_model["vtsModelName"]
if vts_model_name == "":
print("No model has been loaded")
else:
model_folder_path = get_file_path(root_path=base_path,
file_name=vts_model_name)[1]
model_folder_path = model_folder_path.replace('\\', '/') + '/'
json_path = model_folder_path + curr_model["live2DModelName"]
model_json = open(json_path, mode='r', buffering=-1).read()
model_json = json.loads(model_json)
textures = model_json["FileReferences"]["Textures"]
'''
model_folder_path + [texture in textures] = src_path
replace .png -> swap.png = dst_path
replace .png -> temp.png = temp_path
'''
print('Saving path for future Use...')
with open('path.json', "w") as json_file:
json_file_con = {
"basePath": model_folder_path,
"textureArray": textures
}
json_file.write(json.dumps(json_file_con))
json_file.close()
# print('Path saved, please restart the plugin')
except Exception as e_get_key:
print(e_get_key)
print('Checking exp3 files...')
with open('path.json', "r") as json_file:
data = json.load(json_file)
base_path = data["basePath"]
json_file.close()
# remove_hair_exp = (base_path + motions[0])
# print(remove_hair_exp)
motion_found = True
for motion in motions:
motion_path = base_path + motion
if not os.path.exists(motion_path):
motion_found = False
print(motion, "not exist, creating file...")
with open(motion_path, "w") as json_file:
json_file_con = {
"Type": "Live2D Expression",
"Parameters": []
}
json_file.write(json.dumps(json_file_con))
json_file.close()
if motion_found:
print("All exp3 files found, please bind as your need")
# load token
with open('token.json') as json_file:
data = json.load(json_file)
json_file.close()
print("Successfully Loaded")