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mod.json
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{
"Name": "SkillBasedInit",
"Enabled": true,
"Version": "1.1.0",
"Description": "Changes the initiative system to be pilot-skill focused.",
"Author": "IceRaptor",
"Website": "https://github.com/IceRaptor/SkillBasedInit",
"Contact": "",
"DLL": "SkillBasedInit.dll",
"DependsOn" : [ "IRBTModUtils", "CustomComponents", "MechEngineer" ],
"Manifest": [ { "Type": "SVGAsset", "Path": "icons/",} ],
"Settings": {
"Debug" : false,
"Trace" : false,
"Icons" : {
"Stopwatch" : "sbi_stopwatch"
},
"ProneModifier" : -9,
"ShutdownModifier" : -6,
"CrippledMovementModifier" : -13,
"VehicleROCModifier" : -2,
"TurretROCModifier" : -4,
"TurretTonnageTagUnitLight" : 60.0,
"TurretTonnageTagUnitMedium" : 80.0,
"TurretTonnageTagUnitHeavy" : 100.0,
"TurretTonnageTagUnitNone" : 120.0,
"ReservedPenaltyBounds" : [ 3, 9 ],
"HesitationPenaltyBounds" : [ 2, 7 ],
"PilotTagModifiers" : {
"pilot_morale_high" : 2,
"pilot_morale_low" : -2
},
"PilotTagMeleeMultipliers" : {
"pilot_drunk" : [ 0.0, 0.5 ],
"pilot_gladiator" : [ 0.25, 0.25 ],
"pilot_assassin" : [ 0.5, 0.0 ]
},
"PilotSpecialTagsDetails" : {
"pilot_drunk" : "Drunk: +50% melee penalty resist",
"pilot_gladiator" : "Gladiator: +25% melee penalty, +25% melee penalty resist",
"pilot_assassin" : "Assassin: +50% melee penalty"
},
"LocalizedText" : {
"TOOLTIP_TITLE_INITIATIVE" : "INITIATIVE",
"TOOLTIP_MECH_TONNAGE" : "CHASSIS => tonnage: {0}",
"TOOLTIP_VEHICLE_RULE_OF_COOL" : "<color=#{0}>{1:+0;-#} vehicle</color>",
"TOOLTIP_COMPONENTS" : "<color=#{0}>{1:+0;-#} components</color>",
"TOOLTIP_ENGINES" : "<color=#{0}>{1:+0;-#} engine</color>",
"TOOLTIP_LEG_DESTROYED" : "<color=#FF0000>{0} Leg Destroyed</color>",
"TOOLTIP_PRONE" : "<color=#FF0000>{0} Prone</color>",
"TOOLTIP_SHUTDOWN" : "<color=#FF0000>{0} Shutdown</color>",
"TOOLTIP_MELEE_IMPACT" : "<color=#FF0000>-{0} Melee Impact</color>",
"TOOLTIP_TACTICS" : "PILOT => Tactics: <color=#00FF00>{0:+0}</color>",
"TOOLTIP_INSPIRED" : "<color=#00FF00>+1 to +3 Inspired</color>",
"TOOLTIP_FRESH_INJURY" : "<color=#FF0000>-{0} Fresh Injury</color>",
"TOOLTIP_PAINFUL_INJURY" : "<color=#FF0000>-{0} Painful Injury</color>",
"TOOLTIP_HESITATION" : "<color=#FF0000>-{0} Hesitation</color>",
"TOOLTIP_CALLED_SHOT_TARGET" : "<color=#FF0000>-{0} Called Shot Target</color>",
"TOOLTIP_VIGILANCE" : "<color=#00FF00>-{0} Vigilance</color>",
"TOOLTIP_RANDOM" : "\nRANDOM => <color=#FF0000>-{0} to -{1}</color> <i>(reduced by tactics)</i>",
"TOOLTIP_EXPECTED" : "EXPECTED PHASE: <b>{0} to {1}</b>",
"TOOLTIP_HOVER" : "<i>Hover initiative in Mechlab & Deploy for details.</i>",
// Floaties
"FLOATIE_INJURY_NOW" : "OUCH! -{0} INITIATIVE",
"FLOATIE_INJURY_LATER" : "OUCH! -{0} INITIATIVE NEXT ROUND",
"FLOATIE_KNOCKDOWN_NOW" : "GOING DOWN! -{0} INITIATIVE",
"FLOATIE_KNOCKDOWN_LATER" : "GOING DOWN! -{0} INITIATIVE NEXT ROUND",
"FLOATIE_CALLED_SHOT_NOW" : "CALLED SHOT! -{0} INITIATIVE",
"FLOATIE_CALLED_SHOT_LATER" : "CALLED SHOT! -{0} INITIATIVE NEXT ROUND",
"FLOATIE_MELEE_IMPACT_NOW" : "CLANG! -{0} INITIATIVE",
"FLOATIE_MELEE_IMPACT_LATER" : "CLANG! -{0} INITIATIVE NEXT ROUND",
"FLOATIE_VIGILANCE" : "VIGILANCE! +{0} INITIATIVE NEXT ROUND!",
// Mech Bay
"MECHBAY_TONNAGE" : "<b>BASE</b>: {0} (<i>from tonnage</i>)",
"MECHBAY_VEHICLE_RULE_OF_COOL" : "<space=2em><color=#{0}>{1:+0;-#} vehicle</color>",
"MECHBAY_COMPONENTS" : "<space=2em><color=#{0}>{1:+0;-#} components</color>",
"MECHBAY_ENGINES" : "<space=2em><color=#{0}>{1:+0;-#} engine</color>",
"MECHBAY_LANCE" : "<space=2em><color=#{0}>{1:+0;-#} lance</color>",
"MECHBAY_TACTICS" : "<space=2em>{0:+0;-#} tactics",
"MECHBAY_TOTAL" : "<b>TOTAL</b>: {0}",
"MECHBAY_RANDOM" : "<space=2em><color=#FF0000>-{0} to -{1} random</color> (<i>reduced by tactics</i>)",
"MECHBAY_EXPECTED_NO_PILOT" : "<b>EXPECTED PHASE</b>: {0}",
"MECHBAY_EXPECTED" : "<b>EXPECTED PHASE</b>: {0} to {1}",
},
"ColorFriendlyUnactivated" : [ 0.231, 0.694, 0.262, 1.0 ],
"ColorFriendlyAlreadyActivated" : [ 0.043, 0.4, 0.137, 1.0 ],
"ColorAlliedUnactivated" : [ 0.521, 0.858, 0.964, 1.0 ],
"ColorAlliedAlreadyActivated" : [ 0.345, 0.545, 0.682, 1.0 ],
"ColorNeutralUnactivated" : [ 0.850, 0.866, 0.862, 1.0 ],
"ColorNeutralAlreadyActivated" : [ 0.466, 0.482, 0.494, 1.0 ],
"ColorEnemyUnactivated" : [ 1.0, 0.031, 0.0, 1.0 ],
"ColorEnemyAlreadyActivated" : [ 0.486, 0.039, 0.007, 1.0 ]
}
}