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Feature request: power ups #20

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dazuma opened this issue Jul 31, 2015 · 2 comments
Open

Feature request: power ups #20

dazuma opened this issue Jul 31, 2015 · 2 comments

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@dazuma
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dazuma commented Jul 31, 2015

Some power-up ideas:

  • Shots will bounce once off a wall, but explode on the second impact.
  • Shorter reload time between shots
  • Double shot (two shots go out with a small angle between them.
  • Reverse drive.

One idea is for a power-up to show up at the site of a tank death for a short period of time. Tanks have to roll over a power-up before it disappears to get it. When you die, you lose your power-ups.

@BitBrit
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BitBrit commented Aug 11, 2015

  • Double tank speed.
  • Shots pass through one or more walls.
  • Some or all power ups only last for a set period of time. The time may vary depending on the power up.
  • Temporary invincibility
  • Shield. The shield may be activated on a key press and only last for a small amount of time requiring precision timing for its effective use.
  • Armour.
  • Mines.
  • Bouncing mines.

@kylerippey
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I'd recommend triple shot instead of double shot. Just so that you can still easily hit targets directly in front of you. In practice, the angle between the rounds fired by a double shot might not be an "upgrade" as much as a handicap.

@BitBrit BitBrit removed their assignment Oct 13, 2015
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