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Shots will bounce once off a wall, but explode on the second impact.
Shorter reload time between shots
Double shot (two shots go out with a small angle between them.
Reverse drive.
One idea is for a power-up to show up at the site of a tank death for a short period of time. Tanks have to roll over a power-up before it disappears to get it. When you die, you lose your power-ups.
The text was updated successfully, but these errors were encountered:
I'd recommend triple shot instead of double shot. Just so that you can still easily hit targets directly in front of you. In practice, the angle between the rounds fired by a double shot might not be an "upgrade" as much as a handicap.
Some power-up ideas:
One idea is for a power-up to show up at the site of a tank death for a short period of time. Tanks have to roll over a power-up before it disappears to get it. When you die, you lose your power-ups.
The text was updated successfully, but these errors were encountered: