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Passing Configuration Data to UE Executable #28

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4 tasks
nemerle opened this issue May 27, 2024 · 1 comment
Open
4 tasks

Passing Configuration Data to UE Executable #28

nemerle opened this issue May 27, 2024 · 1 comment

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@nemerle
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nemerle commented May 27, 2024

  • Develop common C++ INI file reader/writer library
  • Integrate INI library into launcher and UE executable
  • Implement logic to write server and data directory information to INI file in an extensible way
  • Modify launcher to launch UE executable with INI file as a command-line parameter

After user selects a server and selects 'launch' we should build the startup ini which will be used by the client to setup the correct parameters ( server address, data files, etc... )

@mobbyg
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mobbyg commented May 28, 2024

The HC launcher has a setting window that lets you put the command line flags in so you don't have to mess with shortcut settings on Windows, or a sh script on a Mac. I think that would be a great addition if it wasn't already in your plans. I can add a screen shot later as I am not at my game machine right now.

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