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OnPlayerDie

ShingekiNoRex edited this page Aug 24, 2018 · 7 revisions

Description

Called when a player dies.

Handler

IEventHandlerPlayerDie

Inputs/Outputs

  • Player player { get; }

The player who gets killed

  • Player Killer { get; }

The one who killed the player

  • bool SpawnRagdoll { get; set; }

Whether the ragdoll of the dead will spawn

  • DamageType DamageTypeVar { get; set; }

The type of damage taken

Examples

Need to be added

Server Guides

API Documents

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