From 32b7a40d137a32f1605a136c95e2ffddb6b0c974 Mon Sep 17 00:00:00 2001 From: William Edwards Date: Sat, 21 Dec 2024 21:07:19 -0800 Subject: [PATCH] fix(Overlay Mode): remove unnecessary Godot event blocking --- core/systems/input/overlay_mode_input_manager.gd | 5 ----- 1 file changed, 5 deletions(-) diff --git a/core/systems/input/overlay_mode_input_manager.gd b/core/systems/input/overlay_mode_input_manager.gd index dc7b069a..13594c4f 100644 --- a/core/systems/input/overlay_mode_input_manager.gd +++ b/core/systems/input/overlay_mode_input_manager.gd @@ -83,11 +83,6 @@ func _input(event: InputEvent) -> void: return var dbus_path := event.get_meta("dbus_path", "") as String - - # Don't process Godot events if InputPlumber is running - if input_plumber.is_running() and not InputManager.is_inputplumber_event(event): - logger.trace("Skipping Godot event while InputPlumber is running:", event) - return # Consume double inputs for controllers with DPads that have TRIGGER_HAPPY events const possible_doubles := ["ui_left", "ui_right", "ui_up", "ui_down"]