Releases: ShadowBlip/OpenGamepadUI
Releases · ShadowBlip/OpenGamepadUI
v0.6.1
v0.6.0
v0.5.0
v0.4.1
v0.4.0
v0.3.0
v0.2.1
v0.2.0
What's Changed
- Add boxart settings menu by @ShadowApex in #65
- Add library sorting by name by @ShadowApex in #66
- Add platform identification for all currently understood devices. by @pastaq in #60
- Add make targets for building systemd extension archive by @ShadowApex in #69
- Performance Fixes by @pastaq in #70
- Remove unused vars by @pastaq in #72
- Add volume control to handheld gamepad by @pastaq in #71
- Integrate OpenSD with OpenGamepadUI by @ShadowApex in #54
- Add Sandbox class with different sandbox implementations by @ShadowApex in #73
- Intel TDP by @pastaq in #75
- Update OpenSD profile to look like a 360 controller by @ShadowApex in #76
- refactor audio manager to be a global resource and add signals for vo… by @ShadowApex in #77
- Add suspend input handler by @ShadowApex in #78
- Add intel iGPU clock control. by @pastaq in #79
- Add option to not display hseparator. by @pastaq in #80
- Add SteamOS platform provider and session switching power menu buttons by @ShadowApex in #81
Full Changelog: v0.1.1...v0.2.0
v0.1.1
What's Changed
- Fix SMT logic by @pastaq in #58
- Add only-qam QAM scene by @pastaq in #59
- Add network settings menu by @ShadowApex in #63
- Enable in-game OSK shortcut and X11 key events by @ShadowApex in #64
Full Changelog: v0.1.0...v0.1.1
v0.1.0
What's Changed
- Better Plugin Install by @pastaq in #55
- Add focus management to main menu items by @ShadowApex in #56
- Pt threading by @pastaq in #57
Full Changelog: v0.0.7...v0.1.0