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ReadyCheckManager.lua
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--[[
* Copyright (c) 2011-2012 by Adam Hellberg.
*
* This file is part of Command.
*
* Command is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Command is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Command. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Upvalues
local type = type
-- API Upvalues
local UnitName = UnitName
local CreateFrame = CreateFrame
local DoReadyCheck = DoReadyCheck
local ConfirmReadyCheck = ConfirmReadyCheck
local GetReadyCheckStatus = GetReadyCheckStatus
local GetReadyCheckTimeLeft = GetReadyCheckTimeLeft
local C = Command
C.ReadyCheckManager = {}
local L = C.LocaleManager
local RCM = C.ReadyCheckManager
local GT = C.GroupTools
local CM
local MAX_DELAY = 55
local DEFAULT_DELAY = 5
local AnnouncePending = false
function RCM:Init()
CM = C.ChatManager
self:LoadSavedVars()
end
function RCM:LoadSavedVars()
if type(C.Global["READYCHECK_MANAGER"]) ~= "table" then
C.Global["READYCHECK_MANAGER"] = {}
end
self.Settings = C.Global["READYCHECK_MANAGER"]
if type(self.Settings.ENABLED) ~= "boolean" then
self.Settings.ENABLED = true
end
if type(self.Settings.ANNOUNCE) ~= "boolean" then
self.Settings.ANNOUNCE = true
end
if type(self.Settings.DELAY) ~= "number" then
self.Settings.DELAY = DEFAULT_DELAY
end
end
function RCM:OnReadyCheck(sender)
if not self.Settings.ANNOUNCE or AnnouncePending or not self.Settings.ENABLED then return end
if sender == UnitName("player") then return end
self.Active = true
if self.Settings.DELAY > 0 then
AnnouncePending = true
local frame = CreateFrame("Frame")
frame.Time = 0
frame.Delay = self.Settings.DELAY
frame.Sender = sender
frame:SetScript("OnUpdate", function(self, elapsed)
self.Time = self.Time + elapsed
if self.Time >= self.Delay then
self:SetScript("OnUpdate", nil)
AnnouncePending = false
RCM:Announce(self.Sender)
end
end)
else
self:Announce(sender)
end
end
function RCM:OnReadyCheckEnd()
self.Active = false
end
function RCM:Announce(sender)
if not self:ReadyCheckPending() or self:HasResponded() then return end
CM:SendMessage(L("RCM_ANNOUNCE"):format(sender), "SMART")
end
function RCM:ReadyCheckPending()
return GetReadyCheckTimeLeft() > 0 or (ReadyCheckFrame and ReadyCheckFrame:IsShown())
end
function RCM:HasResponded()
local status = GetReadyCheckStatus("player")
return status ~= "waiting" and status ~= nil
end
function RCM:Accept()
if not self:ReadyCheckPending() then
return false, "RCM_INACTIVE"
elseif self:HasResponded() then
return false, "RCM_RESPONDED"
end
ConfirmReadyCheck(true)
self:HidePopup()
return "RCM_ACCEPTED"
end
function RCM:Decline()
if not self:ReadyCheckPending() then
return false, "RCM_INACTIVE"
elseif self:HasResponded() then
return false, "RCM_RESPONDED"
end
ConfirmReadyCheck(false)
self:HidePopup()
return "RCM_DECLINED"
end
function RCM:Start(sender)
if GT:IsGroupLeader() or GT:IsRaidLeaderOrAssistant() then
DoReadyCheck()
return "RCM_START_ISSUED", {sender}
end
return false, "RCM_START_NOPRIV"
end
function RCM:HidePopup()
if ReadyCheckFrame and ReadyCheckFrame:IsShown() then
ReadyCheckFrame:Hide()
end
end
function RCM:Enable()
self.Settings.ENABLED = true
return "RCM_ENABLED"
end
function RCM:Disable()
self.Settings.ENABLED = false
-- We have to reset the active state in case this was called during a ready check
self.Active = false
return "RCM_DISABLED"
end
function RCM:Toggle()
if self:IsEnabled() then
return self:Disable()
end
return self:Enable()
end
function RCM:IsEnabled()
return self.Settings.ENABLED
end
function RCM:EnableAnnounce()
self.Settings.ANNOUNCE = true
return "RCM_ANNOUNCE_ENABLED"
end
function RCM:DisableAnnounce()
self.Settings.ANNOUNCE = false
return "RCM_ANNOUNCE_DISABLED"
end
function RCM:ToggleAnnounce()
if self:IsAnnounceEnabled() then
return self:DisableAnnounce()
end
return self:EnableAnnounce()
end
function RCM:IsAnnounceEnabled()
return self.Settings.ANNOUNCE
end
function RCM:SetDelay(amount)
if amount < 0 then
amount = 0
elseif amount > MAX_DELAY then
amount = MAX_DELAY
end
self.Settings.DELAY = amount
if amount > 0 then
return "RCM_SETDELAY_SUCCESS", {self:GetDelay()}
end
return "RCM_SETDELAY_INSTANT"
end
function RCM:GetDelay()
return self.Settings.DELAY
end