The Virtual Gamepad is an overlay for Phaser games intended for mobile devices. The joystick and button will work with a mouse, but it's pretty pointless if you want to use the joystick and button at the same time.
- Copy js/phaser-plugin-virtual-gamepad.js to your page's JavaScript directory
- Copy assets/gamepad/gamepad_spritesheet.png to your page's assets directory
- In your game, load
gamepad_spritesheet.png
as part of your preload - Add the plugin with
var gamepad = game.plugins.add(Phaser.Plugin.VirtualGamepad)
- Add a joystick with
var joystick = gamepad.addJoystick(x, y, scale, '<SPRITESHEET>')
- Add a button with
var button = this.gamepad.addButton(x, y, scale, '<SPRITESHEET>')
- Joystick properties can be read with
joystick.properties.<PROPERTY>
. Properties include: - inUse
- up
- down
- left
- right
- x
- y
- distance
- angle
- rotation
- Button state can be read with
button.isDown
See code in js/start.js as an example on how to use the VirtualGamepad.
A playable demo of this repository can be found at http://shawnhymel.github.io/phaser-plugin-virtual-gamepad/.
- v0.1.1 - Fixed direction bug (.right stuck) on joystick. Added credits to Eugenio Fage in comments.
- v0.1.0 - Initial release
- Right now, only one joystick and one button are supported
Joystick math is based on work by Eugenio Fage, whose original touch control plugin can be found here.
The MIT License (MIT) Copyright (c) 2016 Shawn Hymel
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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