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So I have a screen with a Canvas and a So when an action is clicked in that |
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Not sure if there's a better way but I think I figured it out. So I had to move all of my logic and positioning into a different context provider so that the overlay context provider would be able to access my predefined animation functions. |
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Not sure if there's a better way but I think I figured it out. So I had to move all of my logic and positioning into a different context provider so that the overlay context provider would be able to access my predefined animation functions.