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The clock value does not update when passed as a uniform to a shader. This is completely breaking for any time-based custom shaders. The useComputedValue hook from previous versions used to work, but that was removed. This version breaks it.
Description
The clock value does not update when passed as a uniform to a shader. This is completely breaking for any time-based custom shaders. The useComputedValue hook from previous versions used to work, but that was removed. This version breaks it.
Version
1.3.13
Steps to reproduce
Use useClock for a custom shader
Snack, code example, screenshot, or link to a repository
No repo
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