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Andromeda broke with beta 35+ #794
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Doesn't look like beta 36 fixed the issue. |
Seems like 1.8.0 is broken on all Connector versions. |
It's not "seems". Some time ago, connector stopped piping every class to the mixin transformer, and since Andromeda generates its mixin configs at runtime, no patches are applied. 😛 |
so thats why my modpack was crashing after updating connector... glad this is being checked |
This should only affect modpacks with Andromeda (all 3 of them), but even then, Andromeda will disable the module if some mixin fails to apply. This also only affects If you're trying to run AM without those modules, then the issue is in something else. |
You're right, I just piped everything through the mixin patch transformer and Andromeda worked again, lol. Sorry about this stupid issue, fixing it right now. |
Mod Name
Andromeda
Mod Homepage
https://github.com/melontini/andromeda
Minecraft version
1.20.1
Describe the bug
Crash due to Adapter patches not applying (?)
Steps to reproduce
items.infinite_totem
orworld.quick_fire
enabled in Andromeda's configLogs
items.infinite_totem
: https://mclo.gs/RG6Xon1Additional context
Confirmed with this build https://github.com/Sinytra/Connector/actions/runs/7716373181
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