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cyst.lua
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cyst.lua
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local S = minetest.get_translator("livingnether")
mobs:register_mob("livingnether:cyst", {
type = "monster",
passive = false,
attack_type = "explode",
explosion_radius = 2,
explosion_damage__radius = 6,
explosion_timer = 2,
reach = 3,
damage = 25,
hp_min = 45,
hp_max = 60,
armor = 100,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "Cyst.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturecyst.png"},
},
sounds = {
damage = "livingnether_cyst",
fuse = "livingnether_cyst2",
distance = 16,
},
makes_footstep_sound = false,
walk_velocity = 0,
run_velocity = 0,
jump = false,
jump_height = 6,
fly = false,
stepheight = 1,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 0,
animation = {
speed_normal = 50,
speed_run = 10,
stand_start = 0,
stand_end = 100,
run_start = 100,
run_end = 200,
walk_start = 0,
walk_end = 100,
hurt_start = 100,
hurt_end = 200,
die_start = 0,
die_end = 100,
die_speed = 50,
die_loop = false,
die_rotate = true,
},
view_range = 6,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 0, 0, false, nil) then return end
end,
})
if not mobs.custom_spawn_livingnether then
mobs:spawn({
name = "livingnether:cyst",
nodes = {"nether:sand", "nether:basalt"},
min_light = 0,
interval = 60,
active_object_count = 5,
chance = 8000, -- 15000
min_height = livingnether.MIN_HEIGHT,
max_height = livingnether.MAX_HEIGHT,
})
end
mobs:register_egg("livingnether:cyst", S("Cyst"), "acyst.png")