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sokameele.lua
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sokameele.lua
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local S = minetest.get_translator("livingnether")
mobs:register_mob("livingnether:sokameele", {
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 13,
hp_min = 80,
hp_max = 125,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "Sokameele.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturesokameele.png"},
},
sounds = {
attack = "livingnether_sokameele3",
damage = "livingnether_sokameele",
distance = 20,
},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
runaway = false,
stepheight = 2,
fear_height = 3,
jump = true,
stay_near = {{"nether:glowstone", "nether:fumarole", "nether:basalt"}, 5},
drops = {
{name = "default:gold_lump", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 200,
punch_end = 300,
die_start = 200,
die_end = 300,
die_speed = 50,
die_loop = false,
die_rotate = true,
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end
end,
})
if not mobs.custom_spawn_livingnether then
mobs:spawn({
name = "livingnether:sokameele",
nodes = {"nether:rack_deep"},
min_light = 0,
interval = 60,
active_object_count = 3,
chance = 8000, -- 15000
min_height = livingnether.MIN_HEIGHT,
max_height = livingnether.MAX_HEIGHT,
})
end
mobs:register_egg("livingnether:sokameele", S("Soka Meele"), "asokameele.png")