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campaign.cfg
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# wmllint: no translatables
# required includes to have units work in campaign
# by using this file, internal structure of era can be changed
# without breaking compatibility with campaigns
[binary_path]
path=data/add-ons/Era_of_Magic
[/binary_path]
# Load dependency utils
{~add-ons/Era_of_Magic/dependency-utils.cfg}
#ifdef EOMA_HAVE_IMAGES
[binary_path]
path=data/add-ons/Era_of_Magic_Resources
[/binary_path]
#endif
{~add-ons/Era_of_Magic/english.cfg}
{~add-ons/Era_of_Magic/mainline-strings.cfg}
{~add-ons/Era_of_Magic/utils/}
[+campaign]
[event]
name=preload
first_time_only=no
[lua]
code=<<
wesnoth.dofile "~add-ons/Era_of_Magic/lua/preload.lua"
>>
[/lua]
[/event]
[/campaign]
[+units]
{~add-ons/Era_of_Magic/units/}
{~add-ons/Era_of_Magic/units/Runemasters}
{~add-ons/Era_of_Magic/units/Barbarians}
{~add-ons/Era_of_Magic/units/Sky_Kingdom}
{~add-ons/Era_of_Magic/units/Kharos}
{~add-ons/Era_of_Magic/units/Summoners}
{~add-ons/Era_of_Magic/units/Tharis}
{~add-ons/Era_of_Magic/units/Dark_Blood_Alliance}
{~add-ons/Era_of_Magic/units/Destroyers}
[/units]