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Empties (nodes with no "content" but that might have children; eg. the "Lights" node).
I think the relevant code is in CVSnaphots.ts:66,114: Only models and lights gets added. It's more or less a feature given that the features doesn't specify transform as a save target but the more specific lightsand models. However it would be practical to be able to move a bunch of nodes together in a tour.
Regarding a possible fix, aside from finding a way to map this back to the features array, I couldn't get a sense of how to filter the CVNode instances accordingly.
The text was updated successfully, but these errors were encountered:
The downside is: this introduces another tour "feature" users have to keep in mind, which I very much dislike. Especially since the concept of "transform" being a thing of its own, more or less separated from the underlying data object, while sound from a technical perspective (everybody does it internally) is not intuitive at all for non-technical users.
Leaving this here for later reference but I think I might be able to propose something better in the near future : I'm trying to optimize how the states array gets stored because it gets stupidly large on scenes with multiple objects, a large features set and many tour steps, which is very much the types of scenes I am working on.
Empties (nodes with no "content" but that might have children; eg. the "Lights" node).
I think the relevant code is in CVSnaphots.ts:66,114: Only models and lights gets added. It's more or less a feature given that the
features
doesn't specifytransform
as a save target but the more specificlights
andmodels
. However it would be practical to be able to move a bunch of nodes together in a tour.Regarding a possible fix, aside from finding a way to map this back to the
features
array, I couldn't get a sense of how to filter theCVNode
instances accordingly.The text was updated successfully, but these errors were encountered: