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IntNormal.cpp
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/* IntNormal.cpp */
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// This file is part of:
//
// distrand
//
// Which is a module for
// use with Godot Engine
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// distrand
//
// Copyright © 2017 M T Harry Ayres
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GNU Terry Pratchett
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#include "IntNormal.h"
void IntNormal::_bind_methods() {
ClassDB::bind_method("normal",&IntNormal::setparameters);
// ClassDB::bind_method("skew",&BaseNormal::skew);
ClassDB::bind_method("generate",&IntNormal::generate);
ClassDB::bind_method("getvalue",&IntNormal::getvalue);
ClassDB::bind_method("getnext",&IntNormal::getnext);
ClassDB::bind_method("getsingle",&IntNormal::getsingle);
}
int IntNormal::round(float n) {
// The purpose of the algorithm is to accurately round floating-point numbers.
// C++11 has a builtin for this but I'm using C++98 here.
// Would use C++11 but it doesn't play well with Java via Scons, for me.
if(n < 0) // If n is negative then flip the sign, recurse, then flip again and return.
return -round(-n);
// Implicit else
float t = n - floor(n);
t *= 10;
if(t > 4 && t < 5) { // Then we need to look at the next digit!
t = round(t); // Round the current value of t
}
// Implicit else
if(t >= 5)
return (int)(floor(n)+1);
// Implicit else
return (int)floor(n);
}
void IntNormal::generate(int count) {
if(sigma > 0) {
contents.resize(0);
for(int i=0; i<count; ++i) {
contents.push_back(round(dr_boxmuller(mu, sigma))); // Rounding the boxmuller result.
}
bookmark = 0;
}
}