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MapGenerator.py
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MapGenerator.py
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from GameConstant import GameConstant as C
from HexagridHelper import *
def addHive(grids, row, col, playerId, fort):
grids[row][col] = C.PLAYER_HIVE + playerId
if(fort):
addFort(grids, row, col, 1, [1, 1, 1, 1])
def addFort(grids, row, col, gateSize, opening):
top = row - 3
bot = row + 3
left = col - 3
right = col + 3
for i in range(left, right + 1):
grids[top][i] = C.WALL
grids[bot][i] = C.WALL
for i in range(top, bot + 1):
grids[i][right] = C.WALL
grids[i][left] = C.WALL
# opening = (opening - 1) / 2
# direction = [[top, col], [row, right], [bot, col], [row, left]]
# for i in
grids[top][col] = grids[bot][col] = C.NON_WALL
grids[row][right] = grids[row][left] = C.NON_WALL
def getPercentile(start, end, distance):
# return point based on how far the distance from start
# distance is the percentage of distance from (end- start)
return (start + int((end - start) * distance))
def addType1(grids, rowStart, rowEnd, colStart, colEnd):
"""
100001 <-- rowStart
100001
100001
100001 <-- rowEnd
"""
for i in range(rowStart, rowEnd + 1):
grids[i][colStart] = grids[i][colEnd] = C.WALL
def addType2(grids, rowStart, rowEnd, colStart, colEnd):
"""
11111
00000
00000
11111
"""
for i in range (colStart, colEnd + 1):
grids[rowStart][i] = grids[rowEnd][i] = C.WALL
def addType3(grids, rowStart, rowEnd, colStart, colEnd, interval):
"""
10001
00000 --> interval = 1
10001
00000
10001
"""
for i in range(rowStart, rowEnd + 1):
if(i % (interval + 1) == 0):
grids[i][colStart] = grids[i][colEnd] = C.WALL
def addType4(grids, row, col, size):
"""
10000 for each corner
11000
11100
11110
11111
"""
counter = 1
for i in range(row - size, row):
temp = counter
for j in range(0, size):
if(temp > 0):
grids[i][j] = C.WALL
temp -= 1
else:
grids[i][j] = C.NON_WALL
counter += 1
counter = 5
for i in range(0, size):
temp = counter
for j in range(0, size):
if(temp > 0):
grids[i][j] = C.WALL
temp -= 1
else:
grids[i][j] = C.NON_WALL
counter -= 1
counter = 5
for i in range(0, size):
temp = counter
for j in range(col - 1, col - size - 1, -1):
if(temp > 0):
grids[i][j] = C.WALL
temp -= 1
else:
grids[i][j] = C.NON_WALL
counter -= 1
counter = 1
for i in range(row - size, row):
temp = counter
for j in range(col - 1, col - size - 1, -1):
if(temp > 0):
grids[i][j] = C.WALL
temp -= 1
else:
grids[i][j] = C.NON_WALL
counter += 1
def addRiver(grids, rowStart, rowEnd, colStart, colEnd, bridge):
"""
11111
11111
00000 --> bridge = 2
00000
11111
11111
"""
for i in range(rowStart, rowStart + (rowEnd - rowStart + 1 - bridge) / 2):
for j in range(colStart, colEnd + 1):
grids[i][j] = C.WALL
for i in range(rowStart + rowStart + (rowEnd - rowStart + 1 - bridge) / 2 + bridge, rowEnd + 1):
for j in range(colStart, colEnd + 1):
grids[i][j] = C.WALL
def addPlus(grids, row, col, size):
"""
size = 2
001100
001100
111111
111111
001100
001100
"""
part = size // 3
iCounter = 0
for i in range(row, row + size):
jCounter = 0
for j in range(col, col + size):
r = iCounter // part
c = jCounter // part
jCounter += 1
if((r + c) % 2 == 0 and not (r == 1 and c == 1)):
grids[i][j] = C.NON_WALL
else:
grids[i][j] = C.WALL
iCounter += 1
def addCross(grids, row, col, size):
x = row
y = col
for i in range (size):
grids[x][y] = C.WALL
x, y = GetMoveTarget(x, y, DOWNRIGHT)
for i in range ((size - 1) // 2):
row, col = GetMoveTarget(row, col, DOWNRIGHT)
row, col = GetMoveTarget(row, col, DOWNLEFT)
x = row
y = col
for i in range (size):
grids[x][y] = C.WALL
x, y = GetMoveTarget(x, y, UPPERRIGHT)
def getMap(row, col):
grids = [[C.NON_WALL for i in range(row)] for j in range(col)]
addHive(grids, getPercentile(0, row, 0.4), 10, 0, True) #player 0
addHive(grids, getPercentile(0, row, 0.5), col - 3, 1, False) #player 1
addHive(grids, 5, 10, -1, False) #not taken
addHive(grids, row - 5, 10, -1, False) #not taken
addHive(grids, 5, col - 10, -1, False) #not taken
addHive(grids, row - 5, col - 10, -1, False) #not taken
addType4(grids, row, col, 5)
addRiver(grids, 0, row - 1, getPercentile(0, col, 0.5) - 2, getPercentile(0, col, 0.5) + 2, 5)
addType3(grids, 0, getPercentile(0, row, 0.15), getPercentile(0, col, 0.15), getPercentile(0, col, 0.25), 1)
addType3(grids, getPercentile(0, row, 0.85), row - 2, getPercentile(0, col, 0.75), getPercentile(0, col, 0.85), 1)
addType1(grids, getPercentile(0, row, 0.7), getPercentile(0, row, 0.85), getPercentile(0, col, 0.2), getPercentile(0, col, 0.35))
addType1(grids, getPercentile(0, row, 0.15), getPercentile(0, row, 0.3), getPercentile(0, col, 0.65), getPercentile(0, col, 0.8))
addType2(grids, getPercentile(0, row, 0.3), getPercentile(0, row, 0.4), getPercentile(0, col, 0.8), getPercentile(0, col, 0.9))
addType2(grids, getPercentile(0, row, 0.6), getPercentile(0, row, 0.7), getPercentile(0, col, 0.1), getPercentile(0, col, 0.2))
return grids
def getMap2(row, col):
grids = [[C.NON_WALL for i in range(row)] for j in range(col)]
addHive(grids, getPercentile(0, row, 0.5), 2, 0, False) #player 0
addHive(grids, getPercentile(0, row, 0.5), col - 3, 1, False) #player 1
addHive(grids, getPercentile(0, row, 0.2), getPercentile(0, col, 0.2), -1, False) #not taken
addHive(grids, getPercentile(0, row, 0.8), getPercentile(0, col, 0.8), -1, False) #not taken
addHive(grids, getPercentile(0, row, 0.2), getPercentile(0, col, 0.8), -1, False) #not taken
addHive(grids, getPercentile(0, row, 0.8), getPercentile(0, col, 0.2), -1, False) #not taken
# addType4(grids, row, col, 5)
addPlus(grids, 4, 4, 9)
addPlus(grids, 4, col - 13, 9)
addPlus(grids, row - 13, 4, 9)
addPlus(grids, row - 13, col - 13, 9)
addFort(grids, getPercentile(0, row, 0.5), getPercentile(0, col, 0.5), 1, [1, 1, 1, 1])
return grids
def getMap3(row,col):
grids = [[C.NON_WALL for i in range(col)] for j in range(row)]
middleRow = (row//2)
addHive(grids, middleRow, 2, 0, False) #player 0
addHive(grids, middleRow, col - 2 - 1, 1, False) #player 1
addHive(grids, 2, 5, -1, False) #not taken
addHive(grids, row - 2 - 1, 5, -1, False) #not taken
addHive(grids, 2, col - 5 - 1, -1, False) #not taken
addHive(grids, row - 2 - 1, col - 5 - 1, -1, False) #not taken
# addType4(grids, row, col, 5)
# addCross(grids, 12, 12, 7)
addCross(grids, getPercentile(0, row, 0.45), getPercentile(0, col, 0.5), 5)
addType4(grids, row, col, 5)
addType3(grids, 0, getPercentile(0, row, 0.25), getPercentile(0, col, 0.25), getPercentile(0, col, 0.45), 1)
addType3(grids, getPercentile(0, row, 0.75), row - 1, getPercentile(0, col, 0.65), getPercentile(0, col, 0.85), 1)
addFort(grids, getPercentile(0, row, 0.3), getPercentile(0, col, 0.7), 1, [1, 1, 1, 1])
addFort(grids, getPercentile(0, row, 0.7), getPercentile(0, col, 0.3), 1, [1, 1, 1, 1])
return grids