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gl_alias.c
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_alias.c -- alias model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#ifndef RQM_SV_ONLY
#include "quakedef.h"
#define ALIAS_VERSION 6
#define ALIAS_VERSION_RAVEN 50 // JDH: not really - just for internal reference
#define ALIAS_ONSEAM 0x0020
typedef enum {ALIAS_SINGLE=0, ALIAS_GROUP} aliasframetype_t;
typedef enum {ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP} aliasskintype_t;
typedef struct
{
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
int flags;
float size;
} mdl_t;
// TODO: could be shorts
typedef struct dtriangle_s
{
int facesfront;
int vertindex[3];
} dtriangle_t;
typedef struct
{
trivertx_t min; // lightnormal isn't used
trivertx_t max; // lightnormal isn't used
} bboxsize_t;
typedef struct
{
bboxsize_t bbox;
char name[16]; // frame name from grabbing
} daliasframe_t;
typedef struct
{
int numframes;
bboxsize_t bbox;
} daliasgroup_t;
typedef struct
{
int numskins;
} daliasskingroup_t;
typedef struct
{
float interval;
} daliasinterval_t;
typedef struct
{
float interval;
} daliasskininterval_t;
typedef struct
{
aliasframetype_t type;
} daliasframetype_t;
typedef struct
{
aliasskintype_t type;
} daliasskintype_t;
#ifdef HEXEN2_SUPPORT
typedef struct
{
mdl_t mdl;
int num_st_verts; // only difference from mdl_t
} ravenmdl_t;
typedef struct
{
int facesfront;
unsigned short vertindex[3];
unsigned short stindex[3];
} draventri_t;
#endif // #ifdef HEXEN2_SUPPORT
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
stvert_t stverts[MAXALIASVERTS];
mtriangle_t triangles[MAXALIASTRIS];
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
trivertx_t *poseverts[MAXALIASFRAMES];
int posenum;
byte aliasbboxmins[3], aliasbboxmaxs[3];
#ifdef HEXEN2_SUPPORT
static vec3_t mins_H2, maxs_H2;
static float aliastransform[3][4];
/*
=================
Mod_AliasTransformVector
=================
*/
void Mod_AliasTransformVector (const vec3_t in, vec3_t out)
{
out[0] = DotProduct(in, aliastransform[0]) + aliastransform[0][3];
out[1] = DotProduct(in, aliastransform[1]) + aliastransform[1][3];
out[2] = DotProduct(in, aliastransform[2]) + aliastransform[2][3];
}
#endif // #ifdef HEXEN2_SUPPORT
/*
=================
Mod_LoadFrame
=================
*/
void * Mod_LoadAliasFrame (const daliasframe_t *pinframe, const bboxsize_t *bbox, int numposes, int numverts,
maliasframedesc_t *frame)
{
int i;
trivertx_t *verts;
frame->firstpose = posenum;
frame->numposes = numposes;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about endianness
frame->bboxmin.v[i] = bbox->min.v[i];
frame->bboxmax.v[i] = bbox->max.v[i];
aliasbboxmins[i] = min(aliasbboxmins[i], frame->bboxmin.v[i]);
aliasbboxmaxs[i] = max(aliasbboxmaxs[i], frame->bboxmax.v[i]);
}
for (i=0; i<numposes; i++ )
{
verts = (trivertx_t *) (pinframe + 1);
#ifdef HEXEN2_SUPPORT
if ( hexen2 )
{
vec3_t in, out;
int j, k;
for (j=0; j<numverts; j++)
{
in[0] = verts[j].v[0];
in[1] = verts[j].v[1];
in[2] = verts[j].v[2];
Mod_AliasTransformVector(in, out);
for (k=0 ; k<3 ; k++)
{
if (mins_H2[k] > out[k])
mins_H2[k] = out[k];
if (maxs_H2[k] < out[k])
maxs_H2[k] = out[k];
}
}
}
#endif
poseverts[posenum] = verts;
posenum++;
pinframe = (daliasframe_t *) (verts + numverts);
}
return (void *)pinframe;
}
/*
=================
Mod_LoadAliasFrames
=================
*/
int Mod_LoadAliasFrames (const mdl_t *pinmodel, daliasframetype_t *pframetype, aliashdr_t *pheader)
{
int i, j, numposes;
maliasframedesc_t *poutframe;
daliasframe_t *pinframe;
daliasgroup_t *pingroup;
bboxsize_t *bbox;
daliasinterval_t *pintervals;
posenum = 0;
for (i=0 ; i<pheader->numframes ; i++)
{
poutframe = &pheader->frames[i];
for (j=0 ; j<3 ; j++)
{
poutframe->scale[j] = LittleFloat(pinmodel->scale[j]);
poutframe->translate[j] = LittleFloat(pinmodel->scale_origin[j]);
}
if (LittleLong (pframetype->type) == ALIAS_SINGLE)
{
numposes = 1;
pinframe = (daliasframe_t *) (pframetype + 1);
strcpy (poutframe->name, pinframe->name);
bbox = &pinframe->bbox;
}
else // flames, w_spike
{
pingroup = (daliasgroup_t *)(pframetype + 1);
numposes = LittleLong (pingroup->numframes);
bbox = &pingroup->bbox;
pintervals = (daliasinterval_t *)(pingroup + 1);
poutframe->interval = LittleFloat (pintervals->interval);
pinframe = (daliasframe_t *) (pintervals + numposes);
}
pframetype = Mod_LoadAliasFrame (pinframe, bbox, numposes, pheader->numverts, poutframe);
}
return posenum;
}
static const char * mod_eyes[] = {"eyes", NULL};
static const char * mod_flames[] =
{
"flame0", "flame", "flame2", "brazshrt", "braztall", "longtrch", "fireball", "flame_pyre", NULL
};
static const char * mod_bolts[] = {"bolt", "bolt2", "bolt3", NULL};
// NOTE: v_axe and v_ham are intentionally omitted from the weapon list.
// This is because they don't have a "firing" animation, and thus
// don't need any special treatment when interpolating. (In fact,
// the special weapon interpolation code fails on them because
// some vertices move a great distance between frames) - JDH
static const char * mod_weapons[] =
{
"v_shot", "v_shot2", "v_nail", "v_nail2", "v_rock", "v_rock2", "v_laserg",
"v_prox", "v_grpple", "v_lava", "v_lava2", "v_multi", "v_multi2", "v_plasma",
"v_star", "v_bomb", "v_lance", NULL
};
static const char * mod_lavaballs[] = {"lavaball", NULL};
static const char * mod_spikes[] = {"spike", "s_spike", NULL};
static const char * mod_shamblers[] = {"shambler", NULL};
static const char * mod_heads[] =
{
"h_dog", "h_guard", "h_mega", "h_knight", "h_hellkn", "h_wizard",
"h_ogre", "h_demon", "h_shal", "h_shams", "h_zombie", "h_player", NULL
};
static const aliastype_t mod_hints[] =
{
{MOD_EYES, mod_eyes},
{MOD_FLAME, mod_flames},
{MOD_THUNDERBOLT, mod_bolts},
{MOD_WEAPON, mod_weapons},
{MOD_LAVABALL, mod_lavaballs},
{MOD_SPIKE, mod_spikes},
{MOD_SHAMBLER, mod_shamblers},
{MOD_HEAD, mod_heads}
};
#define NUM_ALIAS_HINTS (sizeof(mod_hints)/sizeof(mod_hints[0]))
int Mod_GetAliasType (const char *modname, const char *reqprefix, const aliastype_t typelists[], int numlists)
{
// some models are special
char *ext, shortname[MAX_QPATH];
int i, j;
if (!COM_FilenamesEqualn(modname, reqprefix, strlen(reqprefix)))
return -1; // anything not in progs folder
modname += 6; // skip over folder prefix
ext = COM_FileExtension (modname);
for (i = 0; i < NUM_MODEL_EXTS; i++)
{
if (COM_FilenamesEqual(ext, com_mdl_exts[i]+1)) // +1 to skip the dot
break;
}
if (i == NUM_MODEL_EXTS)
return -1;
/*if (!COM_FilenamesEqual(ext, "mdl") && !COM_FilenamesEqual(ext, "md3") && !COM_FilenamesEqual(ext, "md2"))
return -1;*/
Q_strncpy (shortname, sizeof(shortname), modname, ext-1-modname);
for (i = 0; i < numlists; i++)
{
for (j = 0; typelists[i].names[j]; j++)
{
if (COM_FilenamesEqual (shortname, typelists[i].names[j]))
return typelists[i].type;
}
}
return -1;
}
/*
=================
Mod_GetAliasHint
=================
*/
modhint_t Mod_GetAliasHint (const char *modname)
{
// some models are special
int type;
// NOTE: comparing not only with player.mdl, but with all models
// begin with "player" coz we need to support DME models as well!
if (COM_FilenamesEqualn(modname, "progs/player", 12))
return MOD_PLAYER;
type = Mod_GetAliasType (modname, "progs/", mod_hints, NUM_ALIAS_HINTS);
if (type < 0)
type = MOD_NORMAL;
return type;
/*
char *ext, shortname[MAX_QPATH];
int i, j;
if (!COM_FilenamesEqualn(modname, "progs/", 6))
return MOD_NORMAL; // anything not in progs folder
modname += 6; // skip over folder prefix
ext = COM_FileExtension (modname);
if (!COM_FilenamesEqual(ext, "mdl"))
return MOD_NORMAL;
// NOTE: comparing not only with player.mdl, but with all models
// begin with "player" coz we need to support DME models as well!
if (COM_FilenamesEqualn(modname, "progs/player", 12))
return MOD_PLAYER;
Q_strncpy (shortname, sizeof(shortname), modname, ext-1-modname);
for (i = 0; i < NUM_ALIAS_HINTS; i++)
{
for (j = 0; mod_hints[i].names[j]; j++)
{
if (COM_FilenamesEqual (shortname, mod_hints[i].names[j]))
return mod_hints[i].type;
}
}
*/
/*
if (COM_FilenamesEqual(modname, "eyes.mdl"))
return MOD_EYES;
if (COM_FilenamesEqual(modname, "flame0.mdl") ||
COM_FilenamesEqual(modname, "flame.mdl") ||
COM_FilenamesEqual(modname, "flame2.mdl"))
return MOD_FLAME;
if (COM_FilenamesEqual(modname, "bolt.mdl") ||
COM_FilenamesEqual(modname, "bolt2.mdl") ||
COM_FilenamesEqual(modname, "bolt3.mdl"))
return MOD_THUNDERBOLT;
// NOTE: v_axe and v_ham are intentionally omitted from the weapon list.
// This is because they don't have a "firing" animation, and thus
// don't need any special treatment when interpolating. (In fact,
// the special weapon interpolation code fails on them because
// some vertices move a great distance between frames) - JDH
if (COM_FilenamesEqual(modname, "v_shot.mdl") ||
COM_FilenamesEqual(modname, "v_shot2.mdl") ||
COM_FilenamesEqual(modname, "v_nail.mdl") ||
COM_FilenamesEqual(modname, "v_nail2.mdl") ||
COM_FilenamesEqual(modname, "v_rock.mdl") ||
COM_FilenamesEqual(modname, "v_rock2.mdl") ||
// hipnotic weapons
COM_FilenamesEqual(modname, "v_laserg.mdl")||
COM_FilenamesEqual(modname, "v_prox.mdl") ||
// rogue weapons
COM_FilenamesEqual(modname, "v_grpple.mdl")|| // ?
COM_FilenamesEqual(modname, "v_lava.mdl") ||
COM_FilenamesEqual(modname, "v_lava2.mdl") ||
COM_FilenamesEqual(modname, "v_multi.mdl") ||
COM_FilenamesEqual(modname, "v_multi2.mdl")||
COM_FilenamesEqual(modname, "v_plasma.mdl")|| // ?
COM_FilenamesEqual(modname, "v_star.mdl")) // ?
return MOD_WEAPON;
if (COM_FilenamesEqual(modname, "lavaball.mdl"))
return MOD_LAVABALL;
if (COM_FilenamesEqual(modname, "spike.mdl") ||
COM_FilenamesEqual(modname, "s_spike.mdl"))
return MOD_SPIKE;
if (COM_FilenamesEqual(modname, "shambler.mdl"))
return MOD_SHAMBLER;
// JDH: Quoth support for flames & viewmodels
if (COM_FilenamesEqual(modname, "brazshrt.mdl") ||
COM_FilenamesEqual(modname, "braztall.mdl") ||
COM_FilenamesEqual(modname, "longtrch.mdl") ||
COM_FilenamesEqual(modname, "fireball.mdl") ||
COM_FilenamesEqual(modname, "flame_pyre.mdl"))
return MOD_FLAME;
if (COM_FilenamesEqual(modname, "v_bomb.mdl") ||
// COM_FilenamesEqual(modname, "v_ham.mdl") ||
COM_FilenamesEqual(modname, "v_lance.mdl"))
return MOD_WEAPON;
*/
return MOD_NORMAL;
}
#ifdef HEXEN2_SUPPORT
static const char * mod_players_H2[] = {"paladin", "crusader", "necro", "assassin", "succubus", NULL};
static const char * mod_flames_H2[] =
{
"flame", "flame1", "flame2", "cflmtrch", "flaming", "eflmtrch",
"mflmtrch", "candle", "newfire", NULL
};
static const aliastype_t mod_hints_H2[] =
{
{MOD_PLAYER, mod_players_H2},
{MOD_FLAME, mod_flames_H2}
};
#define NUM_ALIAS_HINTS_H2 (sizeof(mod_hints_H2)/sizeof(mod_hints_H2[0]))
/*
===================
Mod_GetAliasHint_H2
===================
*/
modhint_t Mod_GetAliasHint_H2 (const char *modname)
{
// some models are special
int type = Mod_GetAliasType (modname, "models/", mod_hints_H2, NUM_ALIAS_HINTS_H2);
if (type < 0)
type = MOD_NORMAL;
return type;
/* char *ext, shortname[MAX_QPATH];
int i, j;
if (!COM_FilenamesEqualn (modname, "models/", 7))
return MOD_NORMAL; // anything not in default folder
modname += 7; // skip over folder prefix
ext = COM_FileExtension (modname);
if (!COM_FilenamesEqual(ext, "mdl"))
return MOD_NORMAL;
Q_strncpy (shortname, sizeof(shortname), modname, ext-1-modname);
for (i = 0; i < NUM_ALIAS_HINTS_H2; i++)
{
for (j = 0; mod_hints_H2[i].names[j]; j++)
{
if (COM_FilenamesEqual (shortname, mod_hints_H2[i].names[j]))
return mod_hints_H2[i].type;
}
}
*/
/* if (COM_FilenamesEqual (modname, "paladin.mdl") ||
COM_FilenamesEqual (modname, "crusader.mdl") ||
COM_FilenamesEqual (modname, "necro.mdl") ||
COM_FilenamesEqual (modname, "assassin.mdl") ||
COM_FilenamesEqual (modname, "succubus.mdl"))
{
return MOD_PLAYER;
}
if (COM_FilenamesEqual (modname, "flame.mdl") ||
COM_FilenamesEqual (modname, "flame1.mdl") ||
COM_FilenamesEqual (modname, "flame2.mdl") ||
COM_FilenamesEqual (modname, "cflmtrch.mdl") ||
COM_FilenamesEqual (modname, "flaming.mdl") ||
COM_FilenamesEqual (modname, "eflmtrch.mdl") ||
COM_FilenamesEqual (modname, "mflmtrch.mdl") ||
COM_FilenamesEqual (modname, "candle.mdl") ||
COM_FilenamesEqual (modname, "newfire.mdl"))
{
return MOD_FLAME;
}
*/
//****TODO: other models that maybe shouldn't be interpolated:
// - tornato (Portals pak3)
return MOD_NORMAL;
}
#endif
//=========================================================
#ifndef RQM_SV_ONLY
/*
=================
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
*/
#if 1
typedef struct
{
short x, y;
} floodfill_t;
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP(offset, dx, dy) \
{ \
if (pos[(offset)] == fillcolor) \
{ \
pos[(offset)] = 255; \
fifo[inpt].x = x + (dx); \
fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[(offset)] != 255) fdc = pos[(offset)]; \
}
void Mod_FloodFillSkin (byte *skin, int skinwidth, int skinheight)
{
byte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int x, y, fdc, inpt, outpt = 0, filledcolor = 0;
byte *pos;
// can't fill to transparent color
if (fillcolor == 255)
return;
// attempt to find opaque black
for (x=0 ; x<256 ; x++)
{
// if (d_8to24table[x] == 255) // alpha 1.0
if (d_8to24table[x] == (255 << 24)) // JDH: isn't this what we want?
{
filledcolor = x;
break;
}
}
// can't fill to filled color (used as visited marker)
if (fillcolor == filledcolor)
return;
fifo[0].x = 0;
fifo[0].y = 0;
inpt = 1;
while (outpt != inpt)
{
x = fifo[outpt].x;
y = fifo[outpt].y;
fdc = filledcolor;
pos = &skin[x + skinwidth*y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0)
FLOODFILL_STEP(-1, -1, 0);
if (x < skinwidth - 1)
FLOODFILL_STEP(1, 1, 0);
if (y > 0)
FLOODFILL_STEP(-skinwidth, 0, -1);
if (y < skinheight - 1)
FLOODFILL_STEP(skinwidth, 0, 1);
*pos = fdc;
}
}
#else // WIP below
void Mod_FloodFillSkin (byte *skin, int skinwidth, int skinheight)
{
byte fillcolor = *skin; // assume this is the pixel to fill
int filledcolor = 0, x, y, start;
qboolean bg;
// can't fill to transparent color
if (fillcolor == 255)
return;
// attempt to find opaque black
for (x=0 ; x<256 ; x++)
{
// if (d_8to24table[x] == 255) // alpha 1.0
if (d_8to24table[x] == (255 << 24)) // JDH: isn't this what we want?
{
filledcolor = x;
break;
}
}
// can't fill to filled color (used as visited marker)
if (fillcolor == filledcolor)
return;
for (y = 0; y < skinheight; y++)
{
start = 0;
x = 0;
bg = (skin[y*skinwidth] == fillcolor);
while (x < skinwidth-1)
{
if (bg)
{
if (skin[y*skinwidth + x+1] != fillcolor)
break;
if ((y < skinheight-1) && (skin[(y+1)*skinwidth + x] != fillcolor))
break;
}
bg = !bg;
}
}
}
#endif
static const char *alias_paths[] = {"textures/models/", "textures/", "", "", NULL};
// 3rd & 4th paths set dynamically based on model's folder
/*
=================
Mod_TryLoadAliasTexture
=================
*/
/*void Mod_TryLoadAliasTexture (char *path, char *filename, char *identifier, int mode, skin_t *skin)
{
skin->gl_texturenum = GL_LoadTextureImage (path, filename, identifier, mode, mod_loadpath->dir_level);
if (skin->gl_texturenum)
{
// JDH - added r_fullbrightskins check
if (r_fullbrightskins.value)
{
skin->fb_texturenum = GL_LoadTextureImage (path, va("%s_luma", filename), va("@fb_%s", identifier),
mode | TEX_LUMA, mod_loadpath->dir_level);
if (skin->fb_texturenum)
skin->fb_isLuma = true;
}
}
}
*/
/*
=================
Mod_LoadAliasModelTexture
=================
*/
void Mod_LoadAliasModelTexture (const model_t *mod, const char *identifier, const char *basename, int mode, skin_t *skin)
{
char filename1[MAX_QPATH], filename2[MAX_QPATH], path1[MAX_QPATH], path2[MAX_QPATH], *name;
const char *namelist[3];
int len2;
if (no24bit || isDedicated) // JDH: added 24-bit test here
return;
if (!gl_externaltextures_models.value)
return;
namelist[0] = identifier;
namelist[1] = filename2;
namelist[2] = NULL;
name = COM_SkipPath (mod->name);
if (name != mod->name)
{
*(name-1) = 0; // temp change of / to 0
Q_snprintfz (path1, sizeof(path1), "%s/", mod->name);
alias_paths[2] = path1;
Q_snprintfz (path2, sizeof(path2), "textures/%s/", mod->name);
alias_paths[3] = path2;
*(name-1) = '/';
}
else alias_paths[2] = NULL;
len2 = Q_snprintfz (filename2, sizeof(filename2), "%s%s", name, identifier + strlen(basename));
// model name + suffix indicating skinnum or framenum
skin->gl_texturenum = GL_LoadTextureImage_MultiSource (alias_paths, namelist, identifier, mode, mod_loadpath->dir_level);
if (skin->gl_texturenum /*&& r_fullbrightskins.value*/) // JDH: added r_fullbrightskins check
{
namelist[0] = filename1;
Q_snprintfz (filename1, sizeof(filename1), "%s_luma", identifier);
Q_strcpy (filename2 + len2, "_luma", sizeof(filename2)-len2);
skin->fb_texturenum = GL_LoadTextureImage_MultiSource (alias_paths, namelist, va("@fb_%s", identifier),
mode | TEX_LUMA, mod_loadpath->dir_level);
if (skin->fb_texturenum)
skin->fb_isLuma = true;
}
/* Mod_TryLoadAliasTexture ("textures/models/", identifier, identifier, mode, skin);
if (skin->gl_texturenum) return;
Mod_TryLoadAliasTexture ("textures/", identifier, identifier, mode, skin);
if (skin->gl_texturenum) return;
Q_snprintfz (loadpath, sizeof(loadpath), "%s%s", mod->name, identifier + strlen(basename));
// suffix indicating skinnum or framenum
Mod_TryLoadAliasTexture ("textures/", loadpath, identifier, mode, skin);
*/
}
#endif //#ifndef RQM_SV_ONLY
/*
===============
Mod_LoadSkin
===============
*/
void Mod_LoadSkin (const model_t *mod, byte *data, const aliashdr_t *pheader, const char *identifier,
const char *basename, int tex_flags, skingroup_t *skingroup, int skinnum)
{
skin_t *skin;
skin = &skingroup->skins[skinnum];
skin->gl_texturenum = 0;
skin->fb_texturenum = 0;
skin->fb_isLuma = false;
#ifndef RQM_SV_ONLY
tex_flags |= TEX_NOSTRETCH;
Mod_LoadAliasModelTexture (mod, identifier, basename, tex_flags, skin);
if (skin->gl_texturenum)
{
// set new width & height so coordinate scaling works while meshing
skin->h_value = image_width;
skin->v_value = image_height;
if (mod->modhint == MOD_PLAYER)
skingroup->texels = 0; // so that changes to _cl_color do not override 24-bit texture
return;
}
skin->h_value = pheader->skinwidth;
skin->v_value = pheader->skinheight;
if (strcmp(identifier, "v_light_0")) // JDH: **TEMPORARY** fix for blue fringe on laser gun
Mod_FloodFillSkin (data, pheader->skinwidth, pheader->skinheight);
#ifdef _DEBUG
if (!strcmp(identifier, "null_0"))
skin->fb_isLuma = false;
/* if (!strcmp(identifier, "v_light_0"))
{
int i, size = pheader->skinwidth*pheader->skinheight*3;
byte *data24 = Q_malloc(size);
for (i = 0; i < size/3; i++)
{
data24[i*3] = d_8to24table[data[i]] & 0x0000FF;
data24[i*3+1] = (d_8to24table[data[i]] & 0x00FF00) >> 8;
data24[i*3+2] = (d_8to24table[data[i]] & 0xFF0000) >> 16;
}
Image_WriteFile ("v_light.tga", data24, pheader->skinwidth, pheader->skinheight);
free (data24);
}*/
#endif
#ifdef HEXEN2_SUPPORT
if (hexen2)
{
if (mod->flags & EF_HOLEY)
tex_flags |= TEX_ALPHA_MODE2;
else if (mod->flags & EF_TRANSPARENT)
tex_flags |= TEX_ALPHA_MODE1;
else if (mod->flags & EF_SPECIAL_TRANS)
tex_flags |= TEX_ALPHA_MODE3;
}
#endif
skin->gl_texturenum = GL_LoadTexture (identifier, pheader->skinwidth, pheader->skinheight, data, tex_flags, 1);
// if (r_fullbrightskins.value)
{
if (Img_HasFullbrights (data, pheader->skinwidth * pheader->skinheight))
{
skin->fb_texturenum = GL_LoadTexture (va("@fb_%s", identifier), pheader->skinwidth, pheader->skinheight,
data, tex_flags | TEX_FULLBRIGHT, 1);
}
}
#endif //#ifndef RQM_SV_ONLY
}
/*
===============
Mod_LoadSkinGroup
===============
*/
void Mod_LoadSkinGroup (byte **data, aliashdr_t *pheader, const char *basename, int skinnum,
int numingroup, int tex_flags, const model_t *mod)
{
skingroup_t *skingroup;
int i, size;
byte *texels;
char identifier[128];
skin_t *skin_src, *skin_dst;
skingroup = &pheader->skins[skinnum];
// save 8 bit texels for the player model to remap
size = pheader->skinwidth * pheader->skinheight;
if (mod->modhint == MOD_PLAYER)
{
texels = Hunk_AllocName (size, mod_loadname);
skingroup->texels = texels - (byte *)pheader;
memcpy (texels, *data, size);
}
else skingroup->texels = 0;
for (i=0 ; i<numingroup ; i++)
{
if (numingroup == 1)
{
Q_snprintfz (identifier, sizeof(identifier), "%s_%i", basename, skinnum);
}
else Q_snprintfz (identifier, sizeof(identifier), "%s_%i_%i", basename, skinnum, i);
Mod_LoadSkin (mod, *data, pheader, identifier, basename, tex_flags, skingroup, i&3);
*data += size;
}
for ( ; i<4 ; i++)
{
skin_src = &skingroup->skins[i-numingroup];
skin_dst = &skingroup->skins[i];
skin_dst->gl_texturenum = skin_src->gl_texturenum;
skin_dst->fb_texturenum = skin_src->fb_texturenum;
skin_dst->h_value = skin_src->h_value;
skin_dst->v_value = skin_src->v_value;
skin_dst->fb_isLuma = skin_src->fb_isLuma;
}
}
/*
===============
Mod_LoadAliasSkins
===============
*/
void *Mod_LoadAliasSkins (aliashdr_t *pheader, daliasskintype_t *pskintype, const model_t *mod)
{
int i, groupskins, tex_flags;
char basename[MAX_QPATH];
byte *skin;
daliasskingroup_t *pinskingroup;
daliasskininterval_t *pinskinintervals;
if (pheader->numskins < 1 || pheader->numskins > MAX_SKINS)
Sys_Error ("Mod_LoadAliasSkins: Invalid # of skins: %d\n", pheader->numskins);
COM_StripExtension (COM_SkipPath(mod->name), basename, sizeof(basename));
#ifndef RQM_SV_ONLY
tex_flags = gl_picmip_all.value ? TEX_MIPMAP : 0;
#else
tex_flags = 0;
#endif
for (i=0; i < pheader->numskins; i++)
{
if (pskintype->type == ALIAS_SKIN_SINGLE)
{
groupskins = 1;
skin = (byte *)(pskintype + 1);
}
else
{
// animating skin group. yuck.
pskintype++;
pinskingroup = (daliasskingroup_t *)pskintype;
groupskins = LittleLong (pinskingroup->numskins);
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
skin = (byte *) (pinskinintervals + groupskins);
}
Mod_LoadSkinGroup (&skin, pheader, basename, i, groupskins, tex_flags, mod);
pskintype = (daliasskintype_t *) skin;
}
return (void *)pskintype;
}
//=========================================================================
/*
=================
Mod_LoadAliasHeader
=================
*/
void Mod_LoadAliasHeader (const mdl_t *pinmodel, aliashdr_t *pheader, const char *modname, qboolean isRaven)
{
int numframes;
// endian-adjust and copy the data, starting with the alias model header
// pheader->boundingradius = LittleFloat (pinmodel->boundingradius); // JDH: not used
pheader->numskins = LittleLong (pinmodel->numskins);
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
pheader->skinheight = LittleLong (pinmodel->skinheight);
/************JDH***********/
//if (pheader->skinheight > MAX_LBM_HEIGHT)
// Sys_Error ("Mod_LoadAliasHeader: model %s has a skin taller than %d", modname, MAX_LBM_HEIGHT);
/************JDH***********/
pheader->numverts = LittleLong (pinmodel->numverts);
if (pheader->numverts <= 0)
Sys_Error ("Mod_LoadAliasHeader: model %s has no vertices", modname);
if (pheader->numverts > MAXALIASVERTS)
Sys_Error ("Mod_LoadAliasHeader: model %s has too many vertices", modname);
if (pheader->numverts > MAXALIASVERTS_OLD)
Con_DPrintf ("\x02""Warning: model %s has %d vertices (standard limit is %d)\n",
modname, pheader->numverts, MAXALIASVERTS_OLD);
#ifdef HEXEN2_SUPPORT
if (isRaven)
pheader->numstverts = LittleLong (((ravenmdl_t *)pinmodel)->num_st_verts);
else
#endif
pheader->numstverts = pheader->numverts;
pheader->numtris = LittleLong (pinmodel->numtris);
if (pheader->numtris <= 0)
Sys_Error ("Mod_LoadAliasHeader: model %s has no triangles", modname);
pheader->numframes = LittleLong (pinmodel->numframes);