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I assume this issue is still relevant - I would work on implementing this, I assume we would first of all need to define the specifics of the API. Is there any guideline besides the reference documentation you have in mind to get started on working out the specifics?
Hi @PaulGoldschmidt,
Sorry for the late response here!
The audio player UI is currently not a huge priority; it mainly stemmed from the fact that we were thinking about adding it in one app but never proceeded with it. I have some good SwiftUI code somewhere when I experimented with the UI/UX and I am happy to share this once anyone wants to take a stab at this.
But for now, I would suggest focusing on more pressing issues such as StanfordSpezi/SpeziHealthKit#8 or other issues found in our SpeziHealthKit package; this might be the one that currently requires the biggest attention, e.g., shown in the issue above.
Problem
Some applications require mechanisms to play audio, e.g., instructions or audio content.
Solution
Some of the content requires playback control, while some other elements just require the functionality to play audio.
The audio player module should provide a mechanism to play audio using a simple-to-use API.
In addition to the API, a separate target can offer a visual, audio player that can be embedded in an application.
Code of Conduct
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