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Thank you for your reply. When we add Rigid Body API to the object in a vanilla isaac sim, the steps as below: Then we can generate real collision effect in isaac sim, as show below: Then we load it in omnigibson, the object becomes transparent, but the effect can be seen in the UI by displaying the physical collision, as shown in the video below: Now I don't know if there is a problem adding the rigid body api in isaac sim or a problem loading the .usd in omnigibson or if there is a problem with the original .usd file that ultimately leads to incorrect results. You can verify the result if you can, the original .usd file is here: https://github.com/clvrai/furniture-bench/tree/main/furniture_bench/assets/furniture/mesh/square_table I hope to get your reply and guidance, thanks again~ |
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You shoud start a vanilla Isaac Sim and open your custom USD file.
Then you will need to add Rigid Body API to each link of the object, and add Collision Body API to each collision mesh of each link.
Originally posted by @ChengshuLi in #973 (comment)
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