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Single crafting action produces two tree taps #77
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I know this is old now, but could you send me the entire log for that. I'm wondering if the agent had another tree tap before this and the bug is that it isn't showing up properly in the inventory. The first line shows a tree_tap in the inventory with a count of zero. |
Here you are |
I've looked through the log and It's clear why there are two tree taps. Then the agent crafts another tree tap at 17:15:42 and after crafting the inventory gets updated correctly. I am still trying to figure out why the placement didn't work. |
Yes, you're right. I see the earlier craft and failed place. And after the place fails tree tap agent inventory is zero and there's no tree tap in the environment. However, it looks like polycraft is still telling our agent that the tree tap is the selected item. Then when the agent crafts a new tree tap inventory jumps straight from zero to two. |
I've run through the same config with the same actions and it seems this happens when the agent tries to place a tree tap right where the pogoist is teleporting to. It's possible this was fixed between when it first occurred and the 36M eval. This is also an old config that shouldn't be used anymore as one of the traders is inside the wall. |
In this nonov tournament:
/home/musliner/openmind/code/test/results/pal-tournament-v2-nonov-100-games3-2022-11-21-170029-openmind0/
In game 15, our agent crafts a tree tap and two show up in inventory. See attached log excerpts.
bridge-two-tree-taps-excerpts.log
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