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AE2 crafting of power-containing items #6

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TheNumenorean opened this issue Mar 19, 2022 · 2 comments
Open

AE2 crafting of power-containing items #6

TheNumenorean opened this issue Mar 19, 2022 · 2 comments
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Patch Request New IC2 patch

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@TheNumenorean
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Describe the bug
Applied Energistics 2 cannot automatically craft recipes using any IC2 item which has power (e.g. lapotron crystals).

Unfortunately i have a suspicion that this is because of how IC2Experimental handles the item metadata, but hopefully its just how it created its recipes.

To Reproduce
Steps to reproduce the behavior:

  1. Create an AE2 pattern for the generator using an empty RE battery
  2. Add the pattern to an ME interface facing a Molecular Assembler
  3. Request that AE2 craft a generator
  4. Check the Crafting Status and notice that the recipe never makes progress.

Expected behavior
Like in IC2Classic the AE2 system should be able to automatically produce any derivative of an item which holds power.

Additional context

image

@TheNumenorean TheNumenorean added the Patch Request New IC2 patch label Mar 19, 2022
@TheNumenorean
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@Pirulax
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Pirulax commented Feb 13, 2023

For anyone wondering, there's a workaround, watch this video.
From my own experience, if you overdo it (as in, have too many molecular assemblers that do this), or if you have molecular assemblers with a pattern inside them connected to an interface that does anything else it will cause the TPS to drop (there's also a lot of spam in the server log) so keep that in mind.
So keep every M.A. + Interface combo isolated from one another that uses this workaround.

Kanzaji added a commit to Kanzaji/IC2-Patcher that referenced this issue Nov 14, 2023
Will resolve Patch request Su5eD#6
Kanzaji added a commit that referenced this issue Dec 10, 2023
* Update IC2 maven to one that actually works

* Update IC2 maven link in the main project as well.

Being fair, I just forgot about this one ^^"

* Patches for fixing #6

Will resolve Patch request #6

* Update IC2 Version extraction to log extracted version. Should now return cached version

* Update Base Patches for 164

* Fix Batch Crafter dupes... at least most of them

* Fix Batteries being ghost items when inserted into the discharge slot

Fix battery-like items being ghost items when trying to be inserted into the battery slots in machines with lower energy tier, but containing Transformer upgrades.

* Update Gradle to 7.5, Update ForgeGradle to 5.1.+.

* Make Dev Env runs work \o/, Update Maven for FancyGradle

* Create task that patches compiled jar of Patched IC2 so it boots.

This task is meant to be launched only on prepareRuns, and it replaces entries complying to the regex rules with entries from the original IC2 Jar. Mainly used for assets, but also for networking classes.

Note: Literally just before this commit I realized there is old patch that just comments out entirety of IC2 Networking code and that was the cause of the crashes lmao, but this is still going to be useful for... some time until I decide to replace this with actual non-corrupted asset extraction and fix the networking base code so it's not entirely commented out and is stable enough to launch the game.

* Fix Networking classes so replacement of those isn't necessary anymore

* Bit of base code cleanup for actual patch

* Add Support to DataEncoder for copying arrays.

This fixes an issue with ghost items when using JEI Transfer handler for Batch Crafter.
Should not have any negative side-effects, as it technically does the same thing as before, but without changing the reference of the original object.

* Fix Batch Crafter Container Shift-Clicking.

* Update ic2patches.pack.lzma

* Port 164 patches to 222

* Update Bin patches for 221+

* Update README.md
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