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Roadmap (or todo) #14
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To test. |
but it not installing error in importing core/execute and compiler items from the same folder PS same problem was in initial Sverchok with dot import. dont remember how we solved |
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maybe
please |
Ahh, will take of that, it seems does errors don't appear on reloading after doing the changes. |
Should work now |
I won't mess with the |
Tried to play a bit with opengl, but all the new functions where ´´´None´´´ in the bgl module. Didn't have time to look into that... |
I'll make time to check the bgl stuff :) haven' looked at new functions yet |
It is nifty, you give open gl vertices either as ordered triangles or as verts and topology. From a silly amount of function calls it becomes just a few. |
And giving means passing a memory buffer in one call. |
Oh, I just did something stupid, now the functions show up. |
got any code to experiment with? |
@ly29 i know it's probably only cosmetic.. and your code isn't in a final state but I do read the code. And am wondering: https://gist.github.com/zeffii/7979b80c1dd61d3028c3 if that might have any effect on speed |
@zeffii Yeah, thumbs from me about that change. Even thinking about turning it into a named tuple/class for easer use, for the links and the node. all the lookups are getting my nerves.
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or even the shorter forms. |
ideasman42 expressed an unfavourable opinion about the speed and implementation of namedtuple, quite some time ago -- i'm not sure if it is relevant here: http://blenderscripting.blogspot.nl/search/label/namedtuple |
well if turns out to be a problem we can shift it along those lines. easy enough to do, the main thing I want is the interface of not having to look up things.
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yeah, massive headache those |
I tried to, but I think I get the theory of the more modern open gl but the specifics are bit new. A working piece of code would nice. |
is also true for you? |
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I don't think it's supposed to have any explicit return value, except None |
I am interested to see what the bgl equivalent of https://gist.github.com/zeffii/131fb3a0f6fc3ca117fb is |
see #16 for bgl talk |
A bit of a break, will be quite busy the next couple of days. Will try to advance a bit here and there anyway. |
###Update So right now everything is kind broken, will focus on getting it to run again with consequences of the new type system. But will be day or two before I can do that. |
The system is basically working now. As #7 is closed it is time to look forward a bit. All of these deserves their own issues.
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