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Basic Generator Nodes. #27
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Seems sensible as basics. |
Norm. |
Sometimes we don't need complicated generators. It will definitely help people trying to make their own generator nodes to have a few simpler examples which help them understand the more complicated generators too. The idea is to make vectorization easier to declare as a feature of the input sockets, so we only write code which concentrates on what to do when all sockets have data - and rarely need to write the vectorization explicitely in the node. @nortikin , yeah I really do want simple generator nodes that use bmesh.ops to generate their base meshes. But I think it makes sense for certain generators to be easily hot-swappable with more advanced versions ( basic-node -> get connections / parameters / location -> delete node -> add advanced version -> set location / parameters / reconnect ) |
regarding speed there are options:
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I've thought about this for a while and want to suggest some strategies and see how you guys look at it.
I propose a set of Basic Geometry generators
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