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EventInsights2018.md

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net.thefletcher.tbaapi.v3client.Model.EventInsights2018

Properties

Name Type Description Notes
AutoQuestAchieved List<float> An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage.
AverageBoostPlayed float Average number of boost power up scored (out of 3).
AverageEndgamePoints float Average endgame points.
AverageForcePlayed float Average number of force power up scored (out of 3).
AverageFoulScore float Average foul score.
AveragePointsAuto float Average points scored during auto.
AveragePointsTeleop float Average points scored during teleop.
AverageRunPointsAuto float Average mobility points scored during auto.
AverageScaleOwnershipPoints float Average scale ownership points scored.
AverageScaleOwnershipPointsAuto float Average scale ownership points scored during auto.
AverageScaleOwnershipPointsTeleop float Average scale ownership points scored during teleop.
AverageScore float Average score.
AverageSwitchOwnershipPoints float Average switch ownership points scored.
AverageSwitchOwnershipPointsAuto float Average switch ownership points scored during auto.
AverageSwitchOwnershipPointsTeleop float Average switch ownership points scored during teleop.
AverageVaultPoints float Average value points scored.
AverageWinMargin float Average margin of victory.
AverageWinScore float Average winning score.
BoostPlayedCounts List<float> An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage.
ClimbCounts List<float> An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage.
FaceTheBossAchieved List<float> An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage.
ForcePlayedCounts List<float> An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage.
HighScore List<string> An array with three values, high score, match key from the match with the high score, and the name of the match
LevitatePlayedCounts List<float> An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage.
RunCountsAuto List<float> An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage.
ScaleNeutralPercentage float Average scale neutral percentage.
ScaleNeutralPercentageAuto float Average scale neutral percentage during auto.
ScaleNeutralPercentageTeleop float Average scale neutral percentage during teleop.
SwitchOwnedCountsAuto List<float> An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage.
UnicornMatches List<float> An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage.
WinningOppSwitchDenialPercentageTeleop float Average opposing switch denail percentage for the winning alliance during teleop.
WinningOwnSwitchOwnershipPercentage float Average own switch ownership percentage for the winning alliance.
WinningOwnSwitchOwnershipPercentageAuto float Average own switch ownership percentage for the winning alliance during auto.
WinningOwnSwitchOwnershipPercentageTeleop float Average own switch ownership percentage for the winning alliance during teleop.
WinningScaleOwnershipPercentage float Average scale ownership percentage for the winning alliance.
WinningScaleOwnershipPercentageAuto float Average scale ownership percentage for the winning alliance during auto.
WinningScaleOwnershipPercentageTeleop float Average scale ownership percentage for the winning alliance during teleop.

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