Timeseries data for the 2018 game FIRST POWER UP. WARNING: This is not official data, and is subject to a significant possibility of error, or missing data. Do not rely on this data for any purpose. In fact, pretend we made it up. WARNING: This model is currently under active development and may change at any time, including in breaking ways.
Name | Type | Description | Notes |
---|---|---|---|
event_key | str | TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. | [optional] |
match_id | str | Match ID consisting of the level, match number, and set number, eg `qm45` or `f1m1`. | [optional] |
mode | str | Current mode of play, can be `pre_match`, `auto`, `telop`, or `post_match`. | [optional] |
play | int | [optional] | |
time_remaining | int | Amount of time remaining in the match, only valid during `auto` and `teleop` modes. | [optional] |
blue_auto_quest | int | 1 if the blue alliance is credited with the AUTO QUEST, 0 if not. | [optional] |
blue_boost_count | int | Number of POWER CUBES in the BOOST section of the blue alliance VAULT. | [optional] |
blue_boost_played | int | Returns 1 if the blue alliance BOOST was played, or 0 if not played. | [optional] |
blue_current_powerup | str | Name of the current blue alliance POWER UP being played, or `null`. | [optional] |
blue_face_the_boss | int | 1 if the blue alliance is credited with FACING THE BOSS, 0 if not. | [optional] |
blue_force_count | int | Number of POWER CUBES in the FORCE section of the blue alliance VAULT. | [optional] |
blue_force_played | int | Returns 1 if the blue alliance FORCE was played, or 0 if not played. | [optional] |
blue_levitate_count | int | Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. | [optional] |
blue_levitate_played | int | Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. | [optional] |
blue_powerup_time_remaining | str | Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. | [optional] |
blue_scale_owned | int | 1 if the blue alliance owns the SCALE, 0 if not. | [optional] |
blue_score | int | Current score for the blue alliance. | [optional] |
blue_switch_owned | int | 1 if the blue alliance owns their SWITCH, 0 if not. | [optional] |
red_auto_quest | int | 1 if the red alliance is credited with the AUTO QUEST, 0 if not. | [optional] |
red_boost_count | int | Number of POWER CUBES in the BOOST section of the red alliance VAULT. | [optional] |
red_boost_played | int | Returns 1 if the red alliance BOOST was played, or 0 if not played. | [optional] |
red_current_powerup | str | Name of the current red alliance POWER UP being played, or `null`. | [optional] |
red_face_the_boss | int | 1 if the red alliance is credited with FACING THE BOSS, 0 if not. | [optional] |
red_force_count | int | Number of POWER CUBES in the FORCE section of the red alliance VAULT. | [optional] |
red_force_played | int | Returns 1 if the red alliance FORCE was played, or 0 if not played. | [optional] |
red_levitate_count | int | Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. | [optional] |
red_levitate_played | int | Returns 1 if the red alliance LEVITATE was played, or 0 if not played. | [optional] |
red_powerup_time_remaining | str | Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. | [optional] |
red_scale_owned | int | 1 if the red alliance owns the SCALE, 0 if not. | [optional] |
red_score | int | Current score for the red alliance. | [optional] |
red_switch_owned | int | 1 if the red alliance owns their SWITCH, 0 if not. | [optional] |