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MinimumSpiritsPlugin.cs
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using System;
using IllusionPlugin;
using UnityEngine;
using WingedCloud.ClickerCore;
namespace SC_NewEngine_Mod
{
class MinimumSpiritsPlugin : IPlugin
{
public string Name => "MinimumSpirits Plugin";
public string Version => "0.1";
public void OnApplicationQuit()
{
}
public void OnApplicationStart()
{
}
public void OnFixedUpdate()
{
var coreManager = GameObject.FindObjectOfType<ClickerCoreManager>();
var playerManager = coreManager.PlayerManager;
const int minimumSpirits = 10000;
if (playerManager.Spirits < minimumSpirits)
{
Console.WriteLine("MinimumSpirits: Resetting to {0} spirits", minimumSpirits);
playerManager.Spirits = minimumSpirits;
}
}
public void OnLevelWasInitialized(int level)
{
}
public void OnLevelWasLoaded(int level)
{
}
public void OnUpdate()
{
}
}
}