title |
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src/client/Animation.hpp |
Name |
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anim |
Name | |
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class | anim::Animation Animation class should be used to create an animation in sfml. |
/*
** EPITECH PROJECT, 2022
** R-TYPE
** File description:
** Animation
*/
#pragma once
#include <SFML/Graphics.hpp>
namespace anim {
class Animation {
public:
Animation();
~Animation() = default;
void update();
void addTexture(const std::string &texturePath, const sf::Vector2f &position, const sf::Vector2f &size);
void addTexture(const sf::Image &image, const sf::Vector2f &position, const sf::Vector2f &size);
const sf::RectangleShape &getShape() const;
void moveShape(const sf::Vector2f &move);
void setDuration(const std::size_t &duration);
const std::size_t &getDuration() const;
void setPosition(const sf::Vector2f &position);
const sf::Vector2f &getPosition() const;
void setSize(const sf::Vector2f &size);
const sf::Vector2f &getSize() const;
const sf::FloatRect getGlobalBounds();
void setColor(const sf::Color &color);
const sf::Color &getColor() const;
private:
sf::RectangleShape _shape;
std::vector<sf::Texture> _textures;
sf::Clock _clock;
std::size_t _duration;
std::size_t _textureUsed;
};
} // namespace gui
Updated on 2022-11-13 at 17:21:37 +0100