title |
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ecs::component |
Name | |
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struct | ecs::component::Activable |
struct | ecs::component::Animated |
struct | ecs::component::AttackAI AttackAI component. |
struct | ecs::component::Controllable |
struct | ecs::component::Direction |
struct | ecs::component::Drawable |
struct | ecs::component::EntityType EntityType component. |
struct | ecs::component::Faction |
struct | ecs::component::FollowEntity |
struct | ecs::component::Health |
struct | ecs::component::Hitbox |
struct | ecs::component::MovementAI MovementAI component. |
struct | ecs::component::NetworkId NetworkId component related to the entity sent to the client. |
struct | ecs::component::Parallax |
struct | ecs::component::Position |
struct | ecs::component::Projectile |
struct | ecs::component::Score |
struct | ecs::component::Shootable |
struct | ecs::component::Size Size component. |
struct | ecs::component::Text |
struct | ecs::component::textColor |
struct | ecs::component::Velocity Velocity component. |
struct | ecs::component::Weapon |
Name | |
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const std::pair< char, char > | STOP |
const std::pair< char, char > | UP |
const std::pair< char, char > | UP_LEFT |
const std::pair< char, char > | LEFT |
const std::pair< char, char > | DOWN_LEFT |
const std::pair< char, char > | DOWN |
const std::pair< char, char > | DOWN_RIGHT |
const std::pair< char, char > | RIGHT |
const std::pair< char, char > | UP_RIGHT |
static const std::pair< char, char > STOP = {0, 0};
static const std::pair< char, char > UP = {0, -1};
static const std::pair< char, char > UP_LEFT = {-1, -1};
static const std::pair< char, char > LEFT = {-1, 0};
static const std::pair< char, char > DOWN_LEFT = {-1, 1};
static const std::pair< char, char > DOWN = {0, 1};
static const std::pair< char, char > DOWN_RIGHT = {1, 1};
static const std::pair< char, char > RIGHT = {1, 0};
static const std::pair< char, char > UP_RIGHT = {1, -1};
Updated on 2022-11-13 at 17:21:37 +0100