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defines.hpp
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defines.hpp
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#define MCCPATH ""
#define MCCVersion "(r29)"
//--------------------------Dialogs----------------------------------------------------
#include "mcc\dialogs\mcc_dialogs.hpp"
#include "mcc\dialogs\mcc_saveLoadScreen.hpp"
#include "mcc\dialogs\mcc_3d_dialog.hpp"
#include "mcc\Dialogs\mcc_boxGen.hpp"
#include "mcc\Dialogs\mcc_groupsGen.hpp"
#include "mcc\Dialogs\mcc_MWMainDialog.hpp"
//----Console-----------------
#include "mcc\Dialogs\mcc_playerConsole.hpp"
#include "mcc\Dialogs\MCC_playerConsole2.hpp"
#include "mcc\Dialogs\MCC_playerConsole3.hpp"
#include "mcc\Dialogs\mcc_playerConsoleLoading.hpp"
#include "mcc\Dialogs\mcc_missionSettings.hpp"
//----PDA-----------------
#include "mcc\Dialogs\sqlPDA\mcc_SQLPDA.hpp"
//----Mission Wizard-----------------
#include "mcc\Dialogs\MCCMW_briefingMap.hpp"
//----Curator-----------------
#include "mcc\Dialogs\mcc_curatorInitDefines.hpp"
#include "mcc\Dialogs\mcc_curatorInit.hpp"
//----Key Settings-----------------
#include "mcc\Dialogs\mcc_rscKeyBinds.hpp"
//---- test I should delete it at the end
#include "mcc\dialogs\test.hpp"
//--------------------------------CP------------------------------------------------
#define CPPATH ""
#define CPVersion "0.1"
#include "mcc\roleSelection\cfg.hpp"
//--------------------------Campaign----------------------------------------------------
#include "mcc\Dialogs\campaign\mcc_vehicleSpawner.hpp"
//--------------------------Dynamic dialog--------------------------
#include "mcc\Dialogs\dynamicDialog\dynamicDialogUI.hpp"
//--------------------------Others----------------------------------------------------
#include "bon_artillery\dialog\Artillery.hpp"
#include "spectator\spectating.hpp"
//--------------------------features----------------------------------------------------
#include "mcc\login\cfg.hpp"
#include "mcc\rts\cfg.hpp"
#include "mcc\bombDefuse\cfg.hpp"
#include "mcc\survive\cfg.hpp"
#include "mcc\interaction\cfg.hpp"
#include "mcc\LHD\cfg.hpp"
#include "mcc\vehicles\cfg.hpp"
#include "mcc\logistics\cfg.hpp"
//--------------------------Cfg----------------------------------------------------
class CfgFunctions
{
#include "gaia\cfgFunctions.hpp"
class MCC
{
tag = "MCC";
#include "mcc\cfg\cfgFunctions.hpp"
#include "mcc\login\cfgFunctions.hpp"
#include "mcc\rts\cfgFunctions.hpp"
#include "mcc\cfg\modules\cfgFunctions.hpp"
#include "mcc\cfg\curator\cfgFunctions.hpp"
#include "mcc\undercover\cfgFunctions.hpp"
#include "mcc\bombDefuse\cfgFunctions.hpp"
#include "mcc\survive\cfgFunctions.hpp"
#include "mcc\HUD\cfgFunctions.hpp"
#include "mcc\roleSelection\cfgFunctions.hpp"
#include "mcc\interaction\cfgFunctions.hpp"
#include "mcc\radio\cfgFunctions.hpp"
#include "mcc\AAS\cfgFunctions.hpp"
#include "mcc\missionWizard\cfgFunctions.hpp"
#include "mcc\helpers\cfgFunctions.hpp"
#include "mcc\helicopters\cfgFunctions.hpp"
#include "mcc\ambient\cfgFunctions.hpp"
#include "mcc\LHD\cfgFunctions.hpp"
#include "mcc\vehicles\cfgFunctions.hpp"
#include "mcc\logistics\cfgFunctions.hpp"
#include "mcc\UI\cfgFunctions.hpp"
#include "mcc\roads\cfgFunctions.hpp"
};
};
class cfgRemoteExec {
class Functions {
// State of remoteExec: 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (default because of backward compatibility)
mode = 2;
// Ability to send jip messages: 0-disabled, 1-enabled (default)
jip = 1;
#include "mcc\cfg\cfgRemoteExec.hpp"
#include "mcc\radio\cfgRemoteExec.hpp"
#include "mcc\AAS\cfgRemoteExec.hpp"
};
};
class CfgObjectCompositions
{
#include "mcc\cfg\CfgObjectCompositions.hpp"
};
class CfgMusic
{
#include "mcc\cfg\CfgMusic.hpp"
};
class CfgSounds
{
#include "mcc\cfg\CfgSounds.hpp"
#include "mcc\ambient\CfgSounds.hpp"
#include "mcc\radio\CfgSounds.hpp"
};
class CfgNotifications
{
#include "mcc\cfg\CfgNotifications.hpp"
};
class CfgMarkers
{
#include "mcc\cfg\CfgMarkers.hpp"
};
class RscTitles
{
titles[]={"img"};
class img
{
idd=-1;
movingEnable=0;
duration=5;
fadein=2;
fadeout = 1;
name="img";
controls[]={"GR"};
class GR : MCC_RscPicture
{
style=48;
text= "title.jpg";
sizeEx = 0.4;
x=0.25;
y=0.3;
w=0.5;
h=0.4;
};
};
#include "mcc\dialogs\mcc_InteractionRsc.hpp"
#include "mcc\dialogs\compass.hpp"
#include "mcc\dialogs\mcc_3dObject.hpp"
#include "mcc\dialogs\sqlPDA\MCC_SQLPDA_rsc.hpp"
#include "mcc\survive\dialogs\mcc_rscSurviveStats.hpp"
#include "mcc\HUD\cfg.hpp"
//----medic-----------------
#include "mcc\medic\dialogs\mcc_uncMain.hpp"
};
class CfgDebriefing
{
class KickRadio
{
title = "You were kicked";
subtitle = "For abusing the radio";
description = "You were kicked";
};
};