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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
![Aa]ssets/**/*.meta
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vsconfig/
*.vsconfig
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
[Aa]ssets/[Ss]treamingAssets/aa.meta
[Aa]ssets/[Ss]treamingAssets/aa/*
#
# End of default gitignore
#
# Build reports from build inspector asset
**/[Aa]ssets/[Bb]uild[Rr]eports/*
**/[Aa]ssets/[Bb]uild[Rr]eports.meta
# Assets samples
**/Assets/Samples/*
# Auto-downloaded files by build manager
**/Assets/Editor/Butler/
**/Assets/Editor/Butler.meta
**/Assets/Editor/Github/
**/Assets/Editor/Github.meta
# Project curator database
**/ProjectSettings/ProjectCuratorSettings.json
GameTemplate/connectwebgl.zip
GameTemplate/webgl_sharing