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balance-engine

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CircleCI

  • Scalable Game Server Framework
  • Interchangeable Protocols (currently UDP and TCP(WebSockets))
  • Adds complexity via inheritance

multiple functional server layers

  • Basis Layer (Scalable Instances via Redis Messages)
  • Simple JSON Layer
  • Group Layer
  • Vector (3D/2D Position) Layer
  • Room Layer + Matchmaking

scale tools

  • WebSocket Loadbalancer
  • UDP Loadbalancer

other info