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We will need some way to communicate text to the player, likely in the form of dialogue. Some sort of text will likely appear either over the head of a character, or in RPGs, a dialogue window with text in it (and maybe portraits). This will help convey the story for some cutscene-moments.
Player can't move during dialogue (open menus might be fine?)
Textbox appears with text (and possibly with portrait of speaker)
System is easy enough to use to have both the player character and various NPCs both talk in the same conversation
Game freezes so that the enemies don't move/don't "spawn-camp" the player
Ways to trigger dialogue, either through interaction or through stepping into a zone of some kind
The text was updated successfully, but these errors were encountered:
We will need some way to communicate text to the player, likely in the form of dialogue. Some sort of text will likely appear either over the head of a character, or in RPGs, a dialogue window with text in it (and maybe portraits). This will help convey the story for some cutscene-moments.
The text was updated successfully, but these errors were encountered: