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base_panel.py
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import tkinter as tk
from functools import partial
from tkinter import ttk
import settings as st
import file_helper
import view_helper as vh
import labels_module
class BasePanel:
def __init__(self, parent, cont):
self.frame = tk.Frame(parent, bg=st.base_bg)
self.cont = cont
norm_font = st.norm_font
str_labels = ['name', 'kill quest']
self.str_entries = vh.make_str_entry(self.frame, str_labels)
creature_type_label = tk.Label(self.frame, text="creature type", font=norm_font, bg=st.base_bg)
creature_options = sorted(labels_module.get_all_creature_types())
creature_options.insert(0, "no change")
self.creature_type_combo = ttk.Combobox(self.frame, values=creature_options, font=norm_font, state="readonly")
self.creature_type_combo.current(0)
gen_dest_label = tk.Label(self.frame, text="gen dest", font=norm_font, bg=st.base_bg)
gen_dest_options = sorted(labels_module.get_all_gen_dest_types())
gen_dest_options.insert(0, "no change")
self.gen_dest_combo = ttk.Combobox(self.frame, values=gen_dest_options, font=norm_font, state="readonly")
self.gen_dest_combo.current(0)
gen_time_label = tk.Label(self.frame, text="gen time", font=norm_font, bg=st.base_bg)
gen_time_options = sorted(labels_module.get_all_gen_time_types())
gen_time_options.insert(0, "no change")
self.gen_time_combo = ttk.Combobox(self.frame, values=gen_time_options, font=norm_font, state="readonly")
self.gen_time_combo.current(0)
int_header_label = tk.Label(self.frame, text="Int", font=norm_font, fg='#221CD9', bg=st.base_bg)
int_labels = ['gen init', 'gen max', 'level', 'xp override', 'luminance', 'faction bits']
self.int_entries = vh.make_int_entry(self.frame, int_labels)
did_header_label = tk.Label(self.frame, text="Data ID", font=norm_font, fg='#221CD9', bg=st.base_bg)
did_labels = ['combat table', 'wield treasure', 'death treasure']
self.did_entries = vh.make_int_entry(self.frame, did_labels)
float_header_label = tk.Label(self.frame, text="Float", font="Arial 12", fg='#221CD9', bg=st.base_bg)
float_labels = ['health rate', 'regen interval', 'gen radius', 'visual awareness']
self.float_entries = vh.make_float_entry(self.frame, float_labels)
self.edge_slide = tk.IntVar(value=0)
edge_slide_check = tk.Checkbutton(self.frame, text="edge slide", variable=self.edge_slide, font=norm_font,
bg=st.base_bg)
self.npc_like_object = tk.IntVar(value=0)
npc_like_object_check = tk.Checkbutton(self.frame, text="npc like object", variable=self.npc_like_object,
font=norm_font, bg=st.base_bg)
self.ignore_life_magic = tk.IntVar(value=0)
ignore_life_check = tk.Checkbutton(
self.frame, text="life hollow", variable=self.ignore_life_magic, font=norm_font, bg=st.base_bg)
self.ignore_item_magic = tk.IntVar(value=0)
ignore_item_check = tk.Checkbutton(
self.frame, text="item hollow", variable=self.ignore_item_magic, font=norm_font, bg=st.base_bg)
self.ignore_shield = tk.IntVar(value=0)
ignore_shield_check = tk.Checkbutton(
self.frame, text="shield hollow", variable=self.ignore_shield, font=norm_font, bg=st.base_bg)
self.no_corpse = tk.IntVar(value=0)
no_corpse_check = tk.Checkbutton(
self.frame, text="no corpse", variable=self.no_corpse, font=norm_font, bg=st.base_bg)
set_button = tk.Button(self.frame, text="Set", bg=st.button_bg, command=self.set_misc_stats)
batch_button = tk.Button(self.frame, text="Run Batch",
command=partial(self.cont.run_sql_batch, self.set_misc_stats))
# layout
r = 0
c = 0
for name, entry in self.str_entries.items():
label = tk.Label(self.frame, text=name, font=norm_font, bg=st.base_bg)
label.grid(row=r, column=c)
entry.grid(row=r, column=c + 1)
r += 1
edge_slide_check.grid(row=r, column=c, sticky="w", padx=5)
npc_like_object_check.grid(row=r, column=c + 1, sticky="w", padx=5)
r += 1
ignore_life_check.grid(row=r, column=c, sticky="w", padx=5)
ignore_item_check.grid(row=r, column=c + 1, sticky="w", padx=5)
r += 1
ignore_shield_check.grid(row=r, column=c, sticky="w", padx=5)
no_corpse_check.grid(row=r, column=c + 1, sticky="w", padx=5)
r += 1
int_header_label.grid(row=r, column=c)
r += 1
creature_type_label.grid(row=r, column=c)
self.creature_type_combo.grid(row=r, column=c + 1)
r += 1
gen_dest_label.grid(row=r, column=c)
self.gen_dest_combo.grid(row=r, column=c + 1)
r += 1
gen_time_label.grid(row=r, column=c)
self.gen_time_combo.grid(row=r, column=c + 1)
r += 1
for name, entry in self.int_entries.items():
label = tk.Label(self.frame, text=name, font=norm_font, bg=st.base_bg)
label.grid(row=r, column=c)
entry.grid(row=r, column=c + 1)
r += 1
did_header_label.grid(row=r, column=c)
r += 1
for name, entry in self.did_entries.items():
label = tk.Label(self.frame, text=name, font=norm_font, bg=st.base_bg)
label.grid(row=r, column=c)
entry.grid(row=r, column=c + 1)
r += 1
float_header_label.grid(row=r, column=c)
r += 1
for name, entry in self.float_entries.items():
label = tk.Label(self.frame, text=name, font=norm_font, bg=st.base_bg)
label.grid(row=r, column=c)
entry.grid(row=r, column=c + 1)
r += 1
set_button.grid(row=r, column=c, padx=5, pady=5, sticky="ew")
r += 1
batch_button.grid(row=r, column=c, padx=5, pady=5, sticky="ew")
def set_misc_stats(self):
if self.cont.sql_commands is not None:
# creature type
selected = self.creature_type_combo.get()
if selected == "no change":
pass
else:
val = labels_module.get_creature_type_int(selected)
desc = "/* CreatureType - " + selected + " */"
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "int", 2, int(val), desc)
# gen dest type
selected = self.gen_dest_combo.get()
if selected == "no change":
pass
else:
val = labels_module.get_gen_dest_int(selected)
desc = "/* GeneratorDestructionType - " + selected + " */"
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "int", 103, int(val), desc)
# gen time type
selected = self.gen_time_combo.get()
if selected == "no change":
pass
else:
val = labels_module.get_gen_time_int(selected)
desc = "/* GeneratorTimeType - " + selected + " */"
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "int", 142, int(val),
desc)
# str
my_dict = {'name': (1, "/* Name */"),
'kill quest': (45, "/* KillQuest */")
}
self.cont.set_properties(my_dict, self.str_entries, 'str')
# int
my_dict = {'gen init': (82, "/* InitGeneratedObjects */"),
'gen max': (81, "/* MaxGeneratedObjects */"),
'level': (25, "/* Level */"),
'xp override': (146, "/* XpOverride */"),
'luminance': (332, "/* LuminanceAward */"),
'faction bits': (281, "/* Faction1Bits */")
}
self.cont.set_properties(my_dict, self.int_entries, 'int')
# did
my_dict = {'combat table': (4, "/* CombatTable */"),
'wield treasure': (32, "/* WieldedTreasureType */"),
'death treasure': (35, "/* DeathTreasureType */")
}
self.cont.set_properties(my_dict, self.did_entries, 'did')
# float
my_dict = {'health rate': (3, "/* HealthRate */"),
'regen interval': (41, "/* RegenerationInterval */"),
'gen radius': (43, "/* GeneratorRadius */"),
'visual awareness': (31, "/* VisualAwarenessRange */")
}
self.cont.set_properties(my_dict, self.float_entries, 'float')
# set to npc
if self.edge_slide.get() == 1:
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "bool", 42, 1,
"/* AllowEdgeSlide */")
# set npc should appear as an object
if self.npc_like_object.get() == 1:
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "bool", 52, 1,
"/* AiImmobile */")
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "bool", 82, 1,
"/* DontTurnOrMoveWhenGiving */")
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "bool", 83, 1,
"/* NpcLooksLikeObject */")
# attacks of the monster ignore life magic, i.e., ignores life armor, imperil, prots, vulns
if self.ignore_life_magic.get() == 1:
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "bool", 65, 1,
"/* IgnoreMagicResist */")
# attacks of the monster ignore item magic, i.e., impen, brittlemail, banes, lures
if self.ignore_item_magic.get() == 1:
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "bool", 66, 1,
"/* IgnoreMagicArmor */")
# ignore shield, this is a float
if self.ignore_shield.get() == 1:
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "float", 151, 1,
"/* IgnoreShield */")
# no corpse, this is a bool
if self.no_corpse.get() == 1:
self.cont.sql_commands = file_helper.set_property(self.cont.sql_commands, "bool", 29, 1,
"/* NoCorpse */")
else:
self.cont.file_warning()