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项目使用zeus打包流程,在before Build阶段生成对应平台的patch文件,在OnPostBuildPlayerScriptDLLs回调的时候执行注入,实践发现对于Assembly_CSharp程序集,Android和IOS手机包都能正常生成patch文件,但对于Packages下的asmdef对应的程序集,在打Android包的时候生成patch文件失败,通过log显示发现是在收集patch方法的时候,收集到的方法数量为0,所以没有生成patch文件。后续在打包机打包之后工程的ScriptAssemblies里反编译对应的dll发现,本应该打上了IFix.Patch标签的方法回到了初始没有标签的状态。求问这个情况是因为什么?应该怎么解决?
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项目使用zeus打包流程,在before Build阶段生成对应平台的patch文件,在OnPostBuildPlayerScriptDLLs回调的时候执行注入,实践发现对于Assembly_CSharp程序集,Android和IOS手机包都能正常生成patch文件,但对于Packages下的asmdef对应的程序集,在打Android包的时候生成patch文件失败,通过log显示发现是在收集patch方法的时候,收集到的方法数量为0,所以没有生成patch文件。后续在打包机打包之后工程的ScriptAssemblies里反编译对应的dll发现,本应该打上了IFix.Patch标签的方法回到了初始没有标签的状态。求问这个情况是因为什么?应该怎么解决?
The text was updated successfully, but these errors were encountered: