2.1.1 release #562
zjhongxian
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function LuaGameState:GetLifetimeReplicatedProps()
local FVectorType = import("Vector")
{ "Position", ELifetimeCondition.COND_SimulatedOnly, FVectorType},
end
before:
self.Position.X = 100
self.Position = self.Position
after:
self.Position.X = 100
Not need to write "self.Position = self.Position".
This discussion was created from the release 2.1.1 release.
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