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Looks like this can be fixed by adding if(this.player.getSleepTimer() == 0) return; right under if (slot == 38 && !this.player.world.isClient) { inside MixinPlayerInventory.java. However this is some duct tape and bubble gum kind of patching up and I still have to test it for a longer period of time...
But until the authors fix it, this might help someone who desperately needs it.
The backpack deletes anything inside of it when you die with keep inventory on
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