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Unkenny Chat Window #116
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What if you made the unkenny conversations into threads in the default chat log than can be collapsed instead? Or the "threads" could be tabs/a drop down at the top of the chat window. Eliminating the need to create the custom chat window and also keeping integration with things like talking actors? |
I managed to get multi-user conversations working with the current build, as well as having the LLM know what its previous response was which makes the conversation way more engaging. The only sad part is this seems to break the ability to use /commands like /talk as the way the message is posted to the chat won't seem to support having the flags as well as being able to do /commands here is the console output for how the conversation is sent to the LLM: OpenAI input parameters: 1 : {role: 'user', content: 'Akra: hello i am Akra'} 2 : {role: 'assistant', content: 'Hello, Akra! It’s always a pleasure to meet a fellow adventurer. What brings you on this journey?'} 3 : {role: 'user', content: 'Sefris: and I am Sefris, its nice to meet you @ZANNA'} 4 : {role: 'assistant', content: 'Nice to meet you, Sefris! What kind of magic do you practice?'} 5 : {role: 'user', content: 'Sefris: hey can you tell me our names?'} 6 : {role: 'assistant', content: "Of course! You’re Akra and Sefris. It's great to f…ls or skills do you both have in your repertoire?"} 7 : {role: 'user', content: 'Zanna (Gnome Wizard) wow good job!\n\n[Instructions:…nd with dialog only and do not describe actions.]'} length : 8 [[Prototype]] : Array(0) model : "gpt-4o-mini" temperature : 1 [[Prototype]] : Object |
I mean, threads also sounds like a good design. I felt that a separate window inspired by the chat might be the easiest to implement, but I feel like you have more experience than me when it comed to frontend programming with JS. So if you deem that feasible: Sure, go for it. I don't like that we keep breaking the macros. 😄 Maybe we need to find a better design that is less prone to do that. I haven't really understood the root cause yet. |
We could offer a dedicated Chat window that can be opened as a popup, for example. I think it should have the following behaviour:
This is a big feature. If we really implement this we may want to split it into several PRs, (1) like a static view of all existing unkenny conversations, (2) interaction with the conversation and maybe (3) the secrecy thingy.
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