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[Feature]: upgrade to 1.20.4 or later to fix AE2/EMI integration #949
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I doubt this modpack will ever update to 1.20.4 since every mod needs to be updated. |
Can we add this mod then? |
Would actually need all of the following mods for that integration to work (have it in my own instance):
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Thanks for the suggestion, though wasn't able to get the recipe tree integration working on my end. I went ahead and just +1'd this request for a forge 1.20.1 backport on the ae2-emi crafting integration fabric mod |
Yeah, I have actually stopped playing Monifactory because of this. Once I found out that moving to AE2 breaks the EMI crafting tree, I suddenly lost interest. |
I can confirm this combination of mods work, although I do not recommend including it into the modpack. Everytime I am inside the me terminal now I receive lag spikes. This is also the reason why ae2 doesn't have emi support (yet) AppliedEnergistics/Applied-Energistics-2#8074 |
it doesn't really work either (with those mods installed). when you're in the AE2 terminal, the EMI synthetic favorites doesn't 'see' the items in the AE2 storage. it doesn't even 'see' the items in the player's inventory, either. here, i have 2 Flux Coils in my inventory, and EMI says it needs 4 more. however, if i open the AE terminal, EMI shows it now needs 6 more, even though i still have those 2 in my player inventory. |
Mmmh weird. For me it worked. Did you enable to option for the crafting integration? It's disabled by default |
Just tested it, it totally works! Here's the process in a bit more detail:
The exact versions confirmed working on Monifactory 0.9.10: Tested on 5900X - RTX 3060Ti (with shaders), performance isn't an issue. At least not yet with a few aluminium barrels hooked up to the system with buses. Once I get to autocrafting everything this can be turned off entirelly anyway. Thank you guys for the tip! EMI's BoM feature absolutely spoiled me, I feel like I can't play without it. Now I can continue my playthrough! Cheers! |
This was really useful. Finally got it to work after realizing I had installed the wrong connector mod |
Updating the entire pack to 1.20.4 is impossible, since GTm doesn't exist on that version. Sinytra connector is way too unreliable for this to be added to the pack as is (We literally did all we could to avoid using it a few months back). Gonna bring up the issue to the dev team tho. |
Since the pack (questbook) highlights the BoM feature really strong, (this was what made me uset it for the first time ever), I think something definitelly should be done to improve its integration. I think there are a few things that could be done:
Losing this feature right in the beginning of a playthrough when you should be rewarded and relieved that you got your ME system up and running is a bummer, but could be totally mitigated as mentioned above, and it definitelly makes LV-MV more playable. |
As withers mentioned, porting the modpack isnt a option, and connector is unreliable. |
The ae2-emi-crafting mod basically doesn't need fabric at all, the only fabric-specific behavior is the config loader/menu and "which ae2 mods are loaded" for optional deps on the wireless terminal. This is a halfassed forge port of the mod which just hardcodes bomsync=true, alwayssync=false and requires ae2wtlib. |
Suggestion
AE2 doesn't integrate with EMI until the 1.20.4 release.
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