Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature]: upgrade to 1.20.4 or later to fix AE2/EMI integration #949

Closed
Spongman opened this issue Oct 16, 2024 · 14 comments
Closed

[Feature]: upgrade to 1.20.4 or later to fix AE2/EMI integration #949

Spongman opened this issue Oct 16, 2024 · 14 comments

Comments

@Spongman
Copy link

Suggestion

AE2 doesn't integrate with EMI until the 1.20.4 release.

@MightyPiggie
Copy link
Contributor

I doubt this modpack will ever update to 1.20.4 since every mod needs to be updated.

@Kasra-G
Copy link

Kasra-G commented Oct 19, 2024

Can we add this mod then?
https://www.curseforge.com/minecraft/mc-mods/ae2-emi-crafting-integration
edit: nvm. Fabric :(

@jhagrid77
Copy link

Would actually need all of the following mods for that integration to work (have it in my own instance):

@Kasra-G
Copy link

Kasra-G commented Oct 19, 2024

Would actually need all of the following mods for that integration to work (have it in my own instance):

Thanks for the suggestion, though wasn't able to get the recipe tree integration working on my end.

I went ahead and just +1'd this request for a forge 1.20.1 backport on the ae2-emi crafting integration fabric mod

blocovermelho/ae2-emi-crafting#5

@Spongman
Copy link
Author

Yeah, I have actually stopped playing Monifactory because of this.

Once I found out that moving to AE2 breaks the EMI crafting tree, I suddenly lost interest.

@MightyPiggie
Copy link
Contributor

Would actually need all of the following mods for that integration to work (have it in my own instance):

I can confirm this combination of mods work, although I do not recommend including it into the modpack. Everytime I am inside the me terminal now I receive lag spikes. This is also the reason why ae2 doesn't have emi support (yet) AppliedEnergistics/Applied-Energistics-2#8074

@Spongman
Copy link
Author

Spongman commented Oct 19, 2024

it doesn't really work either (with those mods installed). when you're in the AE2 terminal, the EMI synthetic favorites doesn't 'see' the items in the AE2 storage. it doesn't even 'see' the items in the player's inventory, either.

here, i have 2 Flux Coils in my inventory, and EMI says it needs 4 more.

image

however, if i open the AE terminal, EMI shows it now needs 6 more, even though i still have those 2 in my player inventory.

image

@MightyPiggie
Copy link
Contributor

Mmmh weird. For me it worked. Did you enable to option for the crafting integration? It's disabled by default

@jeytee84
Copy link

jeytee84 commented Oct 20, 2024

Just tested it, it totally works! Here's the process in a bit more detail:

  1. Download the first 3 in CurseForge launcher (just copy their name into the search and add them)
    Forgified Fabric API
    Sinytra Connector
    Connector Extras

  2. Download these from curseforge.com manually (because you can't form the launcher), and drop them into your mods folder:
    https://www.curseforge.com/minecraft/mc-mods/ae2-emi-crafting-integration/files/all?page=1&pageSize=20&version=1.20.1
    https://www.curseforge.com/minecraft/mc-mods/modmenu/files/all?page=1&pageSize=20&version=1.20.1

  3. Once ingame, hit escape, mod menu, AE2 EMI Crafting Integration config, enable BoM Sync

The exact versions confirmed working on Monifactory 0.9.10:
fabric-api-0.92.2+1.11.8+1.20.1
Connector-1.0.0-beta.46+1.20.1
ConnectorExtras-1.11.2+1.20.1
ae2-emi-crafting-1.3.1
modmenu-7.2.2

Tested on 5900X - RTX 3060Ti (with shaders), performance isn't an issue. At least not yet with a few aluminium barrels hooked up to the system with buses. Once I get to autocrafting everything this can be turned off entirelly anyway.

Thank you guys for the tip! EMI's BoM feature absolutely spoiled me, I feel like I can't play without it. Now I can continue my playthrough! Cheers!

@Kasra-G
Copy link

Kasra-G commented Oct 22, 2024

The exact versions confirmed working on Monifactory 0.9.10:
fabric-api-0.92.2+1.11.8+1.20.1
Connector-1.0.0-beta.46+1.20.1
ConnectorExtras-1.11.2+1.20.1
ae2-emi-crafting-1.3.1
modmenu-7.2.2

This was really useful. Finally got it to work after realizing I had installed the wrong connector mod

@WithersChat
Copy link
Contributor

Updating the entire pack to 1.20.4 is impossible, since GTm doesn't exist on that version.

Sinytra connector is way too unreliable for this to be added to the pack as is (We literally did all we could to avoid using it a few months back). Gonna bring up the issue to the dev team tho.

@jeytee84
Copy link

Since the pack (questbook) highlights the BoM feature really strong, (this was what made me uset it for the first time ever), I think something definitelly should be done to improve its integration.

I think there are a few things that could be done:

  • Mention in the questbook (either at the Crafting terminal or Recipe trees section (or both)) that AE2 integration is not yet complete and you should rely on Sophisticated storage barrels and maybe a Storage controller even to use with the crafting station until you reach HV and get access to ME Patterns and autocrafting.
  • Mention in the Addon Mods section that AE2/EMI compatibility is possible via Connector and link maybe my comment or create a new thread to show and let players track compatibility.
  • Wait for AE2 support, I doubt there's going to be anything soon, but it could be happening. The mentioned performance issues are not gamebreaking, but do exist, but I dont thing it would become a big problem for anyone until late HV where the feature is already pretty much obsolete anyway so can be toggled off.

Losing this feature right in the beginning of a playthrough when you should be rewarded and relieved that you got your ME system up and running is a bummer, but could be totally mitigated as mentioned above, and it definitelly makes LV-MV more playable.

@ThePansmith
Copy link
Owner

ThePansmith commented Oct 29, 2024

As withers mentioned, porting the modpack isnt a option, and connector is unreliable.
You would have better luck trying to get those features backported, so bring it up to the applicable devs.

@talchas2
Copy link

The ae2-emi-crafting mod basically doesn't need fabric at all, the only fabric-specific behavior is the config loader/menu and "which ae2 mods are loaded" for optional deps on the wireless terminal. This is a halfassed forge port of the mod which just hardcodes bomsync=true, alwayssync=false and requires ae2wtlib.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

8 participants