You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
MC-147516 - Melee attacking mobs randomly stop attacking when they are too close to you
How to reproduce:
1.Spawn any melee attacking mobs other than Piglins or Hoglins
2.Stand still
3.Let them attack you
Observation: Mob randomly freezes
Expectation: They will continue attacking without stopping
MC-121706 - Skeletons don't look up or sideways when attacking, they only look forward
How to reproduce:
1.Spawn a skeleton with a bow
2.Let them shoot
3.Go to a higher or lower ground
Observation: their head rotation is fixed 0°
Expectation: They will adjust head rotations
MC-196449 - Piglins and Hoglins have pathfinding issues when attacking(Pre-1.16.3 versions)
How to reproduce:
1.Spawn a piglin or a Hoglin
2.Let them charge at you
3.When they are near, change positions
Observation: They freeze and analyze the last position you were at, then continue attacking once more
Expectation: They just run at you at full speed and not stop
MC-181937 - Vexes' head rotation are locked when attacking
How to reproduce:
1.Spawn a vex
2.Get the Vex to attack something
Observation: their head won't rotate, it is completely fixed to 0°
Expectation: they will rotate their heads to the the target's position
MC-170435 - Horse model is not always facing the right way(usually when the horse has a non player rider)
How to reproduce:
1.Spawn a horse jockey with a hostile mob riding it
2.Get the mob to target something
Observation: their body is incorrectly rotating
Expectation: the horse will rotate to where it is moving
The text was updated successfully, but these errors were encountered:
MC-147516 - Melee attacking mobs randomly stop attacking when they are too close to you
How to reproduce:
1.Spawn any melee attacking mobs other than Piglins or Hoglins
2.Stand still
3.Let them attack you
Observation: Mob randomly freezes
Expectation: They will continue attacking without stopping
MC-121706 - Skeletons don't look up or sideways when attacking, they only look forward
How to reproduce:
1.Spawn a skeleton with a bow
2.Let them shoot
3.Go to a higher or lower ground
Observation: their head rotation is fixed 0°
Expectation: They will adjust head rotations
MC-196449 - Piglins and Hoglins have pathfinding issues when attacking(Pre-1.16.3 versions)
How to reproduce:
1.Spawn a piglin or a Hoglin
2.Let them charge at you
3.When they are near, change positions
Observation: They freeze and analyze the last position you were at, then continue attacking once more
Expectation: They just run at you at full speed and not stop
MC-181937 - Vexes' head rotation are locked when attacking
How to reproduce:
1.Spawn a vex
2.Get the Vex to attack something
Observation: their head won't rotate, it is completely fixed to 0°
Expectation: they will rotate their heads to the the target's position
MC-170435 - Horse model is not always facing the right way(usually when the horse has a non player rider)
How to reproduce:
1.Spawn a horse jockey with a hostile mob riding it
2.Get the mob to target something
Observation: their body is incorrectly rotating
Expectation: the horse will rotate to where it is moving
The text was updated successfully, but these errors were encountered: