-
Notifications
You must be signed in to change notification settings - Fork 1
/
sketch.js
180 lines (168 loc) · 3.93 KB
/
sketch.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
const Engine = Matter.Engine;
const World = Matter.World;
const Bodies = Matter.Bodies;
const Constraint = Matter.Constraint;
var engine, world;
var holder,polygon,ground;
var stand1,stand2;
var polygon;
var slingShot;
var polygon_img, backgroundImg;
var score=0;
var bg = "light.jpg";
function preload(){
getBackgroundImage();
polygon_img=loadImage("polygon.png");
}
function setup() {
createCanvas(900,400);
engine = Engine.create();
world = engine.world;
Engine.run(engine);
ground = new Ground(450,390,900,20);
stand1 = new Ground(390,300,250,10);
stand2 = new Ground(700,200,200,10);
//level one
Box1 = new Box(300,275,30,40);
Box2 = new Box(330,275,30,40);
Box3 = new Box(360,275,30,40);
Box4 = new Box(390,275,30,40);
Box5 = new Box(420,275,30,40);
Box6 = new Box(450,275,30,40);
Box7 = new Box(480,275,30,40);
//level two
Box8 = new Box(330,235,30,40);
Box9 = new Box(360,235,30,40);
Box10 = new Box(390,235,30,40);
Box11 = new Box(420,235,30,40);
Box12 = new Box(450,235,30,40);
//level three
Box13 = new Box(360,195,30,40);
Box14 = new Box(390,195,30,40);
Box15 = new Box(420,195,30,40);
//top
Box16 = new Box(390,155,30,40);
//set 2 for second stand
//level one
Boxs1 = new Box(640,175,30,40);
Boxs2 = new Box(670,175,30,40);
Boxs3 = new Box(700,175,30,40);
Boxs4 = new Box(730,175,30,40);
Boxs5 = new Box(760,175,30,40);
//level two
Boxs6 = new Box(670,135,30,40);
Boxs7 = new Box(700,135,30,40);
Boxs8 = new Box(730,135,30,40);
//top
Boxs9 = new Box(700,95,30,40);
//polygon holder with slings
polygon = Bodies.circle(50,200,20);
World.add(world,polygon);
slingShot = new Slingshot(this.polygon,{x:100,y:200});
}
function draw() {
//background(56,44,44);
if(backgroundImg)
background(backgroundImg);
else
background("black");
//Engine.update(engine);
text(mouseX + ',' + mouseY, 10, 15);
textSize(20);
fill("lightyellow");
text("Drag the polygon to destroy the Boxs",300,30);
text("SCORE : "+score,750,40);
textSize(10);
text("Press Space to get a second Chance to Play!!",650 ,350);
ground.display();
stand1.display();
stand2.display();
strokeWeight(2);
stroke(15);
fill("skyblue");
Box1.display();
Box2.display();
Box3.display();
Box4.display();
Box5.display();
Box6.display();
Box7.display();
fill("pink");
Box8.display();
Box9.display();
Box10.display();
Box11.display();
Box12.display();
fill("turquoise");
Box13.display();
Box14.display();
Box15.display();
fill("grey");
Box16.display();
fill("skyblue");
Boxs1.display();
Boxs2.display();
Boxs3.display();
Boxs4.display();
Boxs5.display();
fill("turquoise");
Boxs6.display();
Boxs7.display();
Boxs8.display();
fill("pink")
Boxs9.display();
fill("gold");
imageMode(CENTER)
image(polygon_img ,polygon.position.x,polygon.position.y,40,40);
slingShot.display();
Box1.score();
Box2.score();
Box3.score();
Box4.score();
Box5.score();
Box6.score();
Box7.score();
Box8.score();
Box9.score();
Box10.score();
Box11.score();
Box12.score();
Box13.score();
Box14.score();
Box15.score();
Box16.score();
Boxs1.score();
Boxs2.score();
Boxs3.score();
Boxs4.score();
Boxs5.score();
Boxs6.score();
Boxs7.score();
Boxs8.score();
Boxs9.score();
}
function mouseDragged(){
Matter.Body.setPosition(this.polygon,{x:mouseX,y:mouseY});
}
function mouseReleased(){
slingShot.fly();
}
function keyPressed(){
if(keyCode === 32){
slingShot.attach(this.polygon);
}
}
async function getBackgroundImage(){
var response = await fetch("http://worldtimeapi.org/api/timezone/Asia/Kolkata");
var responseJSON = await response.json();
var datetime = responseJSON.datetime;
var hour = datetime.slice(11, 13);
//console.log(hour);
if (hour >= 06 && hour <= 18) {
bg = "light.jpg";
} else {
bg = "dark.jpg";
}
backgroundImg = loadImage(bg);
console.log(backgroundImg);
}