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Shaders are already used for the OpenGL renderer, it's time to bring this neat feature to the developer. This would brings alot of trouble regarding glsl <-> hlsl. We may need a sub language, or a converter. The simple way would be providing hlsl+glsl in the effect (shader) file.
The text was updated successfully, but these errors were encountered:
Shaders are already used for the OpenGL renderer, it's time to bring this neat feature to the developer. This would brings alot of trouble regarding glsl <-> hlsl. We may need a sub language, or a converter. The simple way would be providing hlsl+glsl in the effect (shader) file.
The text was updated successfully, but these errors were encountered: