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webgl_geometry_convex.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - convex geometry</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
color: #fff;
top: 0px;
width: 100%;
padding: 5px;
text-align:center;
}
a {
color: #fff;
}
</style>
</head>
<body>
<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - ConvexGeometry</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/QuickHull.js"></script>
<script src="js/geometries/ConvexGeometry.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var group, camera, scene, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
// controls
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 20;
controls.maxDistance = 50;
controls.maxPolarAngle = Math.PI / 2;
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// helper
scene.add( new THREE.AxesHelper( 20 ) );
// textures
var loader = new THREE.TextureLoader();
var texture = loader.load( 'textures/sprites/disc.png' );
group = new THREE.Group();
scene.add( group );
// points
var vertices = new THREE.DodecahedronGeometry( 10 ).vertices;
for ( var i = 0; i < vertices.length; i ++ ) {
//vertices[ i ].add( randomPoint().multiplyScalar( 2 ) ); // wiggle the points
}
var pointsMaterial = new THREE.PointsMaterial( {
color: 0x0080ff,
map: texture,
size: 1,
alphaTest: 0.5
} );
var pointsGeometry = new THREE.BufferGeometry().setFromPoints( vertices );
var points = new THREE.Points( pointsGeometry, pointsMaterial );
group.add( points );
// convex hull
var meshMaterial = new THREE.MeshLambertMaterial( {
color: 0xffffff,
opacity: 0.5,
transparent: true
} );
var meshGeometry = new THREE.ConvexBufferGeometry( vertices );
var mesh = new THREE.Mesh( meshGeometry, meshMaterial );
mesh.material.side = THREE.BackSide; // back faces
mesh.renderOrder = 0;
group.add( mesh );
var mesh = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
mesh.material.side = THREE.FrontSide; // front faces
mesh.renderOrder = 1;
group.add( mesh );
//
window.addEventListener( 'resize', onWindowResize, false );
}
// function randomPoint() {
// return new THREE.Vector3( THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ) );
// }
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
group.rotation.y += 0.005;
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>